current1y
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Pub stomping (imo) is going round after round getting crazy high KD ratios. Its not something you can do in 1 round no matter what your KD is. Perhaps that is where we disagree.
Either way I would hope the number of peo… -
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Not every one with a pubstomping type score is purposely pub stomping though. I agree with the rest of the post though more or less.
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Also, there is a very big downside to this is making a simple command like this optional you have to wonder how many people will actually do it. If you given them recognition for it I would say its more likely to happen but at the end players still …
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Hive data is all but irreverent. Case in point my last game was def a stomp along with the help of another gorge. The round was 9 min long and I got score of like 400 after going like 18-1. Hive stats mean nothing.
I ag… -
I certainly wouldn't go as far as saying the map is bad but to answer the op the strongest dislikes for me is all the plants that bock LOS make for frustrating game play at times on both sides.
The layout also has issues. Its either a Hu… -
In terms of making money no i guess not. It was a rather large failure in that respect considering it fell so short of their goal.
In terms of game development I would say its a massive success. The community dev team I think is the best… -
This graph clearly shows who is at fault @ironhorse.
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I'm surprised we can still get a 5 page thread on this in a couple days. Sad to say but a lot of this I think has become white noise to many of the people this is probably addressing.
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Having a hardcore mode as an option for perma death seems like a bad idea for game development. Developing the game with both respawn and perma death as options I feel will limit design choices in a bad way. In general games that have perma death th…
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While I have very limited experience with wasabi I can say obraxis generally runs a smooth operation so I wouldn't worry about efficiency. I'm already seeing a fair amount of checkins from multiple people so from an "inside yet sti… -
Does this mean we can get a functional AV?
Maybe even some of the more popular features mendasp's NS2+ mod has? -
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In comp? Yeah I wouldn't do it in comp but pubs I say go for it. Doing this with hydras under the clogs placed on the floor is really good. -
I calls em floaters. This was taken during play testing for kodiak patch. We were hard at work obviously..:D
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Thanks for changing it so i can spin my model to the right but now I can't spin it to the left! omg the humanity.
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Wut...i thought only the winner got prizes? 2nd place gets some?
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Skulk sounds being loud as hell were also fixed if any one was wondering.
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*gets in line behind ezekel*
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bingo. It can be easy to rely in simply "out skilling" your opponents which often leads to really stupid engagement and deaths.
and @narfwak … -
So in short sounds like NS2 will continue to receive updates as long as a profit can be made while at the same time consideration and priority is given to current internal projects.
Sounds reasonable to me. -
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I think solving mysteries could be a big part of the game. Considering the game is underwater you could do a lot of unique things with giving the players some puzzle to solve about the ecosystem or evolution of a particular species… -
so 'nantes' has been replaced with "cuz alien" haha
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https://www.google.com/#q=faultlinegames its not cheating
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gooooooooooooooooooooooooooooooooooooooooooooooooooogle
http://faultlinegames.com/ -
Edit: oops missread thread title........ I fail -
I played 3 rounds of it yesterday and it was quite fun. The visuals / ambiance the mod had going were also well done. Good work
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I'm at 800 dpi and 2.25 marines and 4.5 aliens.
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The mineshaft issue was not complicated at all.
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That is like blaming the scorpion for stinging the frog. Its not complicated to figure out how forums will react to many things.
That said I'm glad hugh posted saying the deadline wasn't going to be met. Considering how…