bERt0r

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bERt0r
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  • You can say what you want but NS1 Combat was fun. It was completly different than NS2 Combat mod. there was simply more thought and effort put into it. I wish NS2 all the best, haven't played it in years. It does some things very good but if fails a…
  • Wow, so after almost 3 years of denying that there is something wrong with the netcode, the bugs are getting found and squished? Nice. I hope for the best.
  • Haha, I'd love chopping trees to be that easy in real life :)
  • A new player can imagine what a sentry gun does. The term whip is not as straight forward.

    Intuitiveness has to do with fun. People have fun building clog phalluses because the mechanic is so intutive. They are easy to place, it looks go…
  • The problem is, many things in NS2 are not intuitive and therefor hard to grasp. It starts with the engine behaviour and goes on to win conditions, tech requirements and resource model.

    The first thing a player in NS2 will notice is that…
  • If half of the players on the server is better than you, the other half is worse than you, making you equal to the average skill.
  • You also need a server browser if you want to connect to a non-dedicated server. Max already told you that they will permit it if people want to do it.
  • What I'm trying to explain to you is that every server is a dedicated server. It just non-dedicated servers have the same software running as a dedicated server, there is just the client running next to it, connecting to a local port. From the devel…
  • Guys, there is literally no difference between a dedicated server and a non-dedicated server. If you want to play on the server pc, you connect to your own pc and that's it.
  • I think to make this work out, you would not have to base color reduction on depth but on distance from a lightsource. The point should be, that when turning on your flashlight, close objects should look normal while distant objects get their red am…
  • It should be possible for people to "protect" their mod if they dont want other people to mess around with it.

    I don't think it has been mentioned how mods for FP will be distributed. Will you use Steam Workshop, your own mod registry or…
  • The commander badge does a good job in giving people an incentive to try out commanding. Sadly, it seems most people who tried it did not find it fun. I and many others have complained for years that the marine commander had its soul ripped out with…
  • Perhaps I enjoy pointing it out when people are wrong a bit too much, but I try to only talk about facts when I'm pretty sure what I'm talking about is proven.
    Your answer of "hey I can learn multiple languages at once" seemed to me like a moc…
  • @Soul_Rider it seems like you enjoy to contradict me and that's fine. It is great if you were able to pick up multiple languages at the same time but I doubt this skill…
  • If you are just learning java you should not try to pick up lua simultanously. When learning to program you should stick to one language. After you have a decent grasp on what you are doing, learning other languages becomes much easier.

  • (Quote)
    Pirates! Serioiusly, this idea is neither unique nor is it reasonable. It would mean a ton of additionaly work and money needed for creating the models and the techtree this race needs. It would exponentiate the effort needed to ba…
  • Nobody forces you to take part in this discussion, however you do not have the authority to end it.
  • The fact that FP supports multiplayer modding does not mean that is everything you can do in FP. When someone spends a decent amount of time to create a good mod, he will not want other people messing around with his work without his consent.
    <…
  • You cannot be sued for misselling a product you do not sell. Free to play means you dont pay. How do you sue someone for letting you play a game partially for free?

    I doubt the vision of FP is to mod the game while you are playing. Becau…
  • It just seems to me, that after 8 posts, you finally read/understood the OP, letting me explain while you post derailing "Where did I say" comments and accuse me of deceiving people. That offends me because I'm a pretty honest guy who brings up iss…
  • I'm flabbergasted by the amount of hate you have against my idea. How am I selling anyone, anything? I'm not a member of UWE, I just wanted to have a discussion here about an idea I had which might work out great for the vision UWE proposed in their…
  • That's not true. Everyone who wants to start up a game has to pay for Future Perfect. It depends on how many players can play on one host but the ratio would be something like 1:10. And that's when you assume everyone is a cheapskate and is fine wit…
  • That's what I'm saying. Up to version 10 it was free. The same goes for Counter Strike up to version 1.0.

    There seems to be a misunderstanding: You compare gmod to Future Perfect itself, I compare it to a mod built on Future Perfect. In …
  • @Brute: Why is that? Garry's mod is backing my argument. It was free when it started, became popular and went retail. SourceSDK Base is free, you don't even have to own HL2 …
  • I don't think health or score are components. I don't know how this stuff is handled but that sounds strange to me. (Quote)
    Every map that had custom made spells use JASS, it was needed to make the awesome spells of DotA, Warlock, Castle Fi…
  • No you cannot say the same for any modder making any mod with any game. Mods get made for popular games. No one is going to bother modding a game nobody plays. The HL and WC3 modding scene was so successful because the games were incredibly popular.…
  • Imagine this: Dudey Dudeson finds out about Future Perfect and is totally hyped. He buys it and starts cracking on his own mod. After a few hours he has his very first mod. Proud of his work, he wants to brag about it to his friends Dudina and Dudar…
  • @BeigeAlert The things you could do with the built in trigger system in the WC3 editor were very limited. All the popular maps used the scripting language JASS for thei…
  • I don't think people will pay money to have a virtual badge on their forum account or their scoreboard. Cosmetic items have to look cool to sell well.

    What do you think about my "other" idea? I think this could work out.
    You have t…
  • You see that is the issue I am talking about: These games had a big mod communitiy because the games themselfs were popular in the first place. The barrier to install a Warcraft 3 map on another pc that had WC3 was incredibly low so they were popula…