bERt0r
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Wait a second, you tested being able to weld EVERY vent on a map with the now always available welder?
Uh who could imagine that going wrong.
It worked in NS1 because the team was usually so starved for res that welders were only handed … -
Wow this really sounds exciting! Though the biggest problem I see is having a base of models and textures to use in games. WC3 mapping became great because it was possible to achieve much with just and idea. I think the time and skill needed to prod…
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Stop insulting new players who just want to give NS2 a try because of the sale. I am almost certain you were bitching just as much when you got killed by a cloaked skulk in your first game. Just because you are better in NS2 does not make you a bet…
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The component based architecture certainly sounds amazing but some of it feels similar to what you said about Spark. While modding support certainly is a great feature it is not the reason that drives modders. Mods get created for popular games. No …
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Erm, a welder? -
No, it means that for one very high skilled player to play on one team, there has to be an equally high skilled player on the other team to ensure a fair match. That should be a no brainer. If there is only one super high skilled player on the serve…
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This is going offtopic, so if you want to discuss this further pm me. The point about that system is that with greater skill, you have to bear greater responsibility. The good thing about it is that it enables making even teams when a round starts. …
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@Anzestral: No trolling, you just dont know what you are missing. But hey, keep fanboying.
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@Flaterectomy: More weapons. Obviously, marines would start at 0 PRES and if a marine gets lets say 5 skulk kills he/she can buy a shotgun.
I wont my lork that hoovars without flapping.Im not sure about it but I would think that Valve provides the infrastructure for a F2P model like that. They would only get a cut of each sold piece so the financial risk is not there. Look at the similar system of CS:GO and Dota 2. It seems to me …Remove Alien commander and let gorges do the building.
Make Marine commander buy everything for the team again.
Marines get PRES only through kills, all RT income goes to the TRES pool.
Take over the matchmaking and ranking system …So soon you can buy cosmetic weapons and armor like in CS:GO? I like that, you should have done that earlier when more people were active. The appeal of pimping your avatar increases with the amount of people you can show it off to.I just wanted to make sure what we are talking about. I think what you describe only happens when packets get dropped - UDP is an unreliable protocol. Were you talking about this:
(Quote)I agree with your post but I think you misunderstood one thing:
When the source netcode paper talks about prediction, it means executing the clients own commands immediatly on the local machine, so you dont have a noticable delay when you move…@XDragon So you decided to spam the thread? If you can't explain it, maybe you are at fault? The ignorance is strong with you.
Letting the cap be set by server…I'm not sure if there have been that many changes to netcode. The paper i linked from 2001 is still referenced in the article about source's lagcompensation.The current HL1 netcode is from 2001. Are you telling me they copied ns2 in 2001? Rather, it is the other way around, i remember a dev posting that source and ns2 netcode is similar.
As XDragon mentioned, the "movement" calculation of th…@IronHorse I hope you are right and these issues can be solved with raising the server rates. It would have been nice if you could have pointed out the misinformation I …(Quote) As you found out, the mechanism is very similar - in fact almost identical with the exception of the 80ms cap, and the way how projectiles are treated.
But you got your numbers wrong. It is no 800 ms but 80 ms. 80 ms are 0.08 second…@IronHorse, how do you interpret "Where did I ever say I want skulks not to be lagcompensated?" as "say you weren't advocating for removing lag compensation on skulks?"?…The compromise mentioned by biz of capping lagcompensation at something like 80 sounds like the best option. It would have to be tested if this feels better and how high that cap should be (imho lower).You dont have to predict, the computer does the predicting. It just happens that sometimes your screen shows blood but the hit doesnt count. AFAIK this also happens with the current method, if you shoot someone when you are dead already.(Quote) As I thought, you dont understand. If anything, the other method would force marines to guess the enemies position depending on their own latency. This is a fundamental difference: usually the latency of a players stays pretty stable, but…(Quote) Where did I ever say I want skulks not to be lagcompensated? I was referring to skulks to explain the problem of lagcompensation in melee vs ranged combat to you, something you are fighting hard to not understand.
The simple f…This is what you dont get Ironhorse, there ARE tons of things like the rocketlauncher in NS2. The whole melee combad revolves around the same principle as reacting to an incoming rocket. Skulks are basically rockets you want to dodge before they get…Just for the sake of server performance, you could have made the interpolation client side. That saves a lot of ressources:
-Clients only have to interpolate entities they see.
-Servers dont have to backtrack the movement of every entity…Gravity was the worst movie i have seen in a long time. The first few minutes were great, the visuals and sounds were epic.... until this joke of a plot started kickin in. Bullock's character is a joke too. The first thing she says about herself is …My 0.02€: This is a prime example of why devs usually dont interact with the community like UWE does. The risk of creating negative reactions and a possible shitstorm cause by an unfortunatly worded dev post outweights the positive impact you can ma…When the aliens lost all hives on a siege map and everyone was cowering in the vent with the Defense Chambers and I put on "Staying alive" from the Bee Gees through the voice chat. Everyone was dancing, lol.