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I didn't meant to bring the "unrealistic" point on the table. One can explain anything in a fictional world. And yes, if those skulks wallwalk by pushing their claws into the metal walls it should make a very loud sound.
Skulks are to loud now. When try to balance alien wins, skulks are not the ones that need nerfing. The "silent on jump"-bug needed to be fixed, yes. But hearing them from 2 rooms away? That doesn't even feel right. It's... surreal. Actually it sound…The solution is simple and better than to force a player count.
1.) Fix the performance index in the server browser. (So it displays the average performance over X time.)
2.) If the current performance index is below a specific num…I would like to have babblers as biomass 8 upgrade. And make them freaking devastating. Little mad glass cannons.
Webs should therefor be available at 5 or 6 biomass.That's the spirit! You will never go wrong with the youtube videos. They are also integrated in the game. Look for "Tutorial" in the main menu.Mhhh... maybe a simple linear increase of res earned the further the round has gone?
It would be easier and more fun to new players, when they don't need to wait that long to get a new shotty / fade / etc. Having more sgs / jps / exos co…The higher the player number the bigger the marine advantage. Why should they get a buff on top of this? It makes no sense.I know. This is not the issue. I talk about an unplayable state with occasional rubberbanding starting at midgame. It isn't that bad on the other servers, like yours.
And I think the official servers should represent the game at least on…I have played very often on the official servers. Even after the release of descent when the servers had no map rotation. It was absolutely playable. But the tick rate problems I got the last 2 days are making it unplayable.This is strange. Most full servers I see in my browser are 16 - 18.I think both of you are right. You can't play commander on a pub server like you do in a comp game. Some tactics simply do not work. And there is no gain in feeling special because you know so much better and those noobs are to dumb to do what you w…But 24player servers are unbalanced in many other regards. GLs aren't even the biggest problem. And I don't see balance changes coming, that comfort those high player numbers. Because such a change will make the GL useless on normal servers.(Quote)
Why are you defending a hive that is attacked by 6+ marines? This is literally an invitation to take the marine base down or at least force a beacon.
And if all fails, maybe not attacking frontal?Not an issue, GL marines are easy prey.
And it is actually good when there is one weapon in the game that noobs can use to have at least a bit of success. It keeps them playing. And than they will get better with the LMG and later with o…(Quote)
I feel really sorry for you, that you can't have fun on pubs (beside stomps). I know I can.(Quote)
Why not? As has been said, implement the skill system the way, that you earn close to no skill when the enemy team has XXX skill less than the team you are playing on. This way you grab those ranking addicts at the balls and force …(Quote)
You mean with... stating their opinion? Sounds terrible, yes.Focus is missed by many. If it is op, it doesn't need to have double damage. maybe 1.5x damage but half attack speed. This way you decrease your dps in favor of better marine stopping power. Would be bad to munch on RTs.
It would fit in …(Quote)
I agree with those points. But alien upgrades are expensive. At least in pub games, whips appear when there is no new tech point free for the aliens and all upgrades they got are bought. At this point, aliens can use their res to r…The thing with "0% win chance at range, 50% chance up close" is, that combat doesn't happen at range. A skulk that combats a marine at range is doing something wrong. He has all the tools to evade the marine or to force the marine into melee range. …This is a very one dimensional view. First: They were also useful when you created them out of combat and send them at incoming marines. Followed by real aliens they draw bullets and attention giving the following real aliens more time to close to m…(Quote)
This is why we can't have nice things!Simple prove: The insta-kill ability in the last AvP multiplayer was hated by many. It is a binary mechanic as you want it. Come close to an enemy and you get a free kill handed.(Quote)
Partly it is in the game, yes. But that is the good thing. What you and JoeDerp want is already in the game. You can try to ambush marines already and yes it is heavily dependent of the awareness/skill of the player you try to ambu…Or in short: We like a mechanic that takes skillful handling of the keyboard and mouse over a binary luck based mechanic.
Reducing the ways a marine can handle a skulk attack at melee range brings us closer to a dice roll mechanic (chose…(Quote)
You know, there are many crosshair mods in the workshop.(Quote)
How will you do this? What if you come close to a wall? What is with wallrunning skulks? Will it be useful for a big onos that takes so much space?
I don't think it is possible to make it not obvious. Controlling them a…(Quote)
But 100% invis while moving was overpowered like hell. I'm not sure, but right now you should be 100% invis when completely still. (DONT move the mouse!) And that works for me most of the time when I'm not at completely obvious pla…(Quote)
I strongly agree with much you have written in the post. But I don't think you have the right solution. Random crits and bullet spread are probabilistic things. They are used to level the skill difference between good and bad playe…Hallucinations are actually really powerful with the right micro. They are bullet sponges drawing ammo out of marines magazine. In this regard they are close to a massive health buff for the alien PLUS distraction that messes with the marine skill. …