_Necro_ Fully active user

About

Username
_Necro_
Joined
Visits
1,053
Last Active
Roles
Members, Reinforced - Shadow
Points
634
Posts
1,904

Comments

  • Soul_Rider wrote: » _Necro_ wrote: » You would never guess that a human being could hear the footsteps of such a lightweight creature that far. Not disputing it's too loud, but you do realise the skulk, lightweight or not, has sharp poi…
  • Skulks are to loud now. When try to balance alien wins, skulks are not the ones that need nerfing. The "silent on jump"-bug needed to be fixed, yes. But hearing them from 2 rooms away? That doesn't even feel right. It's... surreal. Actually it sound…
  • The solution is simple and better than to force a player count. 1.) Fix the performance index in the server browser. (So it displays the average performance over X time.) 2.) If the current performance index is below a specific number, show a me…
  • I would like to have babblers as biomass 8 upgrade. And make them freaking devastating. Little mad glass cannons. Webs should therefor be available at 5 or 6 biomass.
  • That's the spirit! You will never go wrong with the youtube videos. They are also integrated in the game. Look for "Tutorial" in the main menu.
  • Mhhh... maybe a simple linear increase of res earned the further the round has gone? It would be easier and more fun to new players, when they don't need to wait that long to get a new shotty / fade / etc. Having more sgs / jps / exos could balan…
  • The higher the player number the bigger the marine advantage. Why should they get a buff on top of this? It makes no sense.
  • I know. This is not the issue. I talk about an unplayable state with occasional rubberbanding starting at midgame. It isn't that bad on the other servers, like yours. And I think the official servers should represent the game at least on the same…
  • I have played very often on the official servers. Even after the release of descent when the servers had no map rotation. It was absolutely playable. But the tick rate problems I got the last 2 days are making it unplayable.
  • This is strange. Most full servers I see in my browser are 16 - 18.
  • I think both of you are right. You can't play commander on a pub server like you do in a comp game. Some tactics simply do not work. And there is no gain in feeling special because you know so much better and those noobs are to dumb to do what you w…
  • But 24player servers are unbalanced in many other regards. GLs aren't even the biggest problem. And I don't see balance changes coming, that comfort those high player numbers. Because such a change will make the GL useless on normal servers.
  • Maxx11_v2.0 wrote: » As I said before, the problem isn't the GL itself. Its more a matter of its synergy with a hight player count and mines. A lone GL is easy pray for a fade or even skulk, 6 or more can turn an entire area into an instant death …
  • Not an issue, GL marines are easy prey. And it is actually good when there is one weapon in the game that noobs can use to have at least a bit of success. It keeps them playing. And than they will get better with the LMG and later with other weap…
  • PaLaGi wrote: » Cannon_FodderAUS wrote: » @PaLaGi Mostly true, but I have seen also really good come backs from either team, when the opposing team doesn't coordinate to finish the other team off. Though I think it might be the best player on…
  • SamusDroid wrote: » You as in (their) and you mean level? I for one love this being added(not because I added it) but because it makes me want to get better at the game, as well as others. "stacking and farming" is something you cannot easily cont…
  • Kamamura wrote: » Eclipse indeed does seem alien-friendly and unbalanced, but don't mention it to the tightly packed cultists of the NS1 church - they are bound together by nostalgia and righteous wrath, and will tear you to pieces. Seriously. …
  • Focus is missed by many. If it is op, it doesn't need to have double damage. maybe 1.5x damage but half attack speed. This way you decrease your dps in favor of better marine stopping power. Would be bad to munch on RTs. It would fit in the upgra…
  • SUPER_SARS wrote: » Jekyll wrote: » I'm pretty new to these forum discussions so forgive me for my ignorance, but what exactly makes whips OP? This might just be my perspective coming from someone who has played a fair amount of TF2, but I'…
    in Whips Comment by _Necro_ December 2013
  • The thing with "0% win chance at range, 50% chance up close" is, that combat doesn't happen at range. A skulk that combats a marine at range is doing something wrong. He has all the tools to evade the marine or to force the marine into melee range. …
  • This is a very one dimensional view. First: They were also useful when you created them out of combat and send them at incoming marines. Followed by real aliens they draw bullets and attention giving the following real aliens more time to close to m…
  • SamusDroid wrote: » ROFL....I suppose that should be fixed yeah...added to list of things to do. This is why we can't have nice things!
  • Simple prove: The insta-kill ability in the last AvP multiplayer was hated by many. It is a binary mechanic as you want it. Come close to an enemy and you get a free kill handed.
  • _INTER_ wrote: » @_Necro_ Or in short: We like a mechanic that takes skillful handling of the keyboard... There is no skill involved in pressing spacebar + W,A,S,D Sure there is skill in jumping at the right moment. It's like saying:…
  • Or in short: We like a mechanic that takes skillful handling of the keyboard and mouse over a binary luck based mechanic. Reducing the ways a marine can handle a skulk attack at melee range brings us closer to a dice roll mechanic (chose your hid…
  • Nazo wrote: » Cee Colon Slash wrote: » A lot of this can be solved by giving a crosshair to skulks so people can actually aim their bites. Solved with a custom crosshair, but why not make it official for newbs who don't know about mods. …
  • Kalabalana wrote: » Let players tether a hallucination to some space beside them, from then on it just clones the player movement, so a marine would have a 50/50 chance, but players could do tricks to make a marine think one is real, and the other…
  • MoFo wrote: » Squishpoke wrote: » I'm in the minority here, but I thought cloak was much better with 100% invisibility. ^^ Could not possibly agree more. Level 3 phantom should render you completely 100% invisible when not moving. (n…
  • hakenspit wrote: » @tarquinbb 4 demo and 2 medics would not be chosen by any decent clan...even without restrictions. So you think think that CS/TFC/2 focuses on comp more than casual players? Sorry but I totally disagree, CS Source with th…
  • Hallucinations are actually really powerful with the right micro. They are bullet sponges drawing ammo out of marines magazine. In this regard they are close to a massive health buff for the alien PLUS distraction that messes with the marine skill. …