WorthyRival · Black Armor Division
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Updated xs_maze
New Room detailed.
Bone wall around the hive for testing.
Tweaked NPC wave spawners
Changed All NPC Wave spawners to delete NPC's from map if too far from players - Should help performance.
Changed NPC w… -
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I've a work around for the bone wall. I'll add them into xs_maze tonight to see how the work out.
Get a Func_Moveable entity change the model to bonewall - Give it a move like door properties that move up. Hide it in the grou… -
If you click on the OCC group in my map it's already selected. To make it easy just send me the map when you have included OCC and I'll add my custom OCC then and send it back to you. Should only take 10 minutes to do.
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Don't be affaird of moving mine around. There are not a lot of textures and all are just centered and fitted so if it shifts double click the floor geo it will select all the geo and center and fit and all the textures will correct themselves.
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Here is the link to my level file room 2.
https://dl.dropboxusercontent.com/u/32942522/ns2_co_portals_room2.level -
If you lost your entities. (greeds was good enough to write a quick fix for me.) I've a quick editor.file fix I'll upload it later today ( At work atm). Just swap the editor.file in your ns2 folder.
I then opened and old version of my m… -
The only thing missing from mine is the Occlusion geometry. Do you need that in ? Or will you add that once all the map has been put together ?
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ns2_xs_maze is my work and as the workshop states very very much a Alpha work in progress. so much so I've not even created a thread for it here on the mapping fourm as some of the features planned for the mod are not avalible to mappers yet.…
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@Darkseraph PM me when you want mine. I've still some more work to do on it. But it's close to done.
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Looks pretty good so far Mr.P I'll try and get this on a server asap.
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Thanks for your reply Hyper Grip you did shed some light on the issue for me.
As for the model. I've worked in the cinematic editor when manipulating models to produce cinematics. Not sure about static models.
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I also think they shouldn't auto rebuild.
Make them instant build when touched by a marine after the 20 second no build delay.
Currently I'm biting powernodes down till they only need one bite left to destroy, leaving them like a tra… -
The changes are excellent.
With the Power nodes. I don't think Alien Spawns Power node should regenerate every 30 seconds after being built. -
Looking great @Flaterectomy
Might I suggest some sort of Sacificial Alter in the center. maybe place some props of onos parts on it.
1. It goes with… -
Worked like a charm

Cheers Jim. -
Do I need to do anything to use the EEM with all this new layer of create Mod bullshit they have added to the launchpad ?
Personally I can't really bothered with trying to figure it all out. -
You missed this one. my favorite but I'm bias http://steamcommunity.com/sharedfiles/filedetails/?id=90083491
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Updated Room 2 a bit.
Workshop updated.
Fixed a few things you mentioned
Changed the portals
Didn't get to the side portals collision geometry yet.
New Vents.
New Cinematics.
Few texture changes.… -
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Mod an entity Jim. To run your mod when you walk up it and press the use key.
Scale that entity around a prop/ custom model.
Bang Arcade machine.No idea how hard it would be to mod or if it's even possile ? - attach the attack waypoint to a marine ?
Would NPC's then hunt marines down where ever they are ?It would be nice if the vidoes were all listed in a thread and webbed for easy access. Anyone interested in getting started in NS2 mapping would, with good reason start looking here (the NS2 mapping fourm) for beginner guides.MCMLXXXIV I've built a very basic map (greybox) to get an idea of how the NPC spawn waves work.
* Using combat mod to test it as I don't have the xwarm mod, so i'm not sure if your mod is better optimised. NPC wave spawn is a lot of fun, mind …Room 2 loaded onto the workshop. I enlarged it just enough to keep to the brief of 6-7 second travel time between portals. Drop me feedback on it when you get a chance to look at it.
in co_portals - Community Made Fun Map! Comment by WorthyRival April 2013To help this request along.
http://www.youtube.com/watch?feature=player_embedded&v=PvFRQnSRnnI
I'd like to mock something up for…(Quote)
I started creating some geometry 2 days ago, a concept room to try and show piece the gravity entity. I was planning a new combat map with it as a center piece. I'd only got so far as a small grey boxed room.
Then DarkS…Well I got started on it today.
A small room with the new gravity entity. The center of the room has a fan that affects a players gravity.
Video of it here when the upload finishes. in co_portals - Community Made Fun Map! Comment by WorthyRival April 2013I'll take the spot if you really want to give it up.
