WorthyRival · Black Armor Division
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Thanks for your reply Jibrail, You can't please everyone, I get that. Just like when I make a map, I can't please everyone. Finding that happy medium is never easy.
But just to set the record straight for people complai…I'd really like to see power nodes return that only affect a maps lighting.
As a mapper power and lighting can make for really interesting tactical advantages to either team.
The idea where the power node auto regenerates was a gre…Copy/Paste is your friend
When I'm in a mapping Jam.
Find a map with a moving fan. The Combat map ns2_co_Core has one above the aliens hive. ns2_Mineshaft has a few too as does ns2_tram.
Open said map in the editor.
Cli…I like new toys
Thanks JimWest. - Removing the ability to weld/heal the Command Chair/Hive
Is a great idea or instead of players taking periodic damage the Hive and CC do.Thanks for your time jim. I have the jump pads on the map ns2_chuteout if you want to have a look at what im trying to achieve. In the center of the level beside the ladder if you jump on the white light it launches you.
I totally unders…Hi Jim I've been playing around with the push entity.
I've been trying to use it as a jump pad. To access a vertical level. But I've run into a small problem. Marines have 0 air control once in the air using the push entity. Unless the push en…Updated.
I've closed the middle of the chute again. I really didn't want to do it but It seems to me to be the largest fundamental flaw of the map.
Jump Pads added to chute. (Flawed as marines have no air control) Looking for…Long long ago in the I&S fourm I bought up the idea of a marine being able to repair only 50% of their own armor with a welder as they can't reach all the nooks and crannies by themselves leaving the other 50% to be welded by a teammate. Would r…Few more changes after a play test and feed back.
Removed ladder access to vents on the Aliens side of the map and Reactor.
Vents can still be accessed Via reactor vents.
Added Socketed Power nodes to all areas for alie…Map Update 1st April 2013
***Changes***
Added cover to Hive.
More cover added to Alien Spawn.
Added crates to corridors to block long lines of sight to the entrances of Alien spawn.
Made vents easier to get into -…I'm sorry if you have spoken to me in game about the map, I have no recollection as people offer me opinions everytime I play my maps and everyone always has a different opinion on what is and isn't the problem.
and as a mapper I'm sure you ar…(Quote)
I've tried 4 times to get the Stargate map working on the Monash Combat server same with many other maps published on the workshop. It won't D/L correctly off the workshop. Something to do with it's size and the fact that we are no…More likely the workshop is down. Give it a few hours or even a day. then try again.I'd love if the pistol would highlight an enemy like a parasite does in classic. Give each team there own colored glow. Make it an upgrade and a 2nd upgraded pistol could let you track them through walls like parasite does.When in doubt. I like to added the geometry object to a group before welding. That way later down the track you can just click the group copy and paste and its unwelded again. Then delete the welded geometry. With out losing the work.
I …I was thinking of putting a double res in the reactor room.
Only I was not sure where to stash the power node in reactor as it might favor one team.
Otherwise I can break reactor into 2 powered areas each with a single power node to run …I released a mvm map to the workshop ns2_mvm_assault Let me know if there are any problems. I'll fix any issues as soon as possible. Hope you guys enjoy it.
I've added ns2_mvm_assault to the workshop.
Let me know if there are any issues.Huge piles of onos shit everywhere.
Red and green blood everywhere.
Aliens feed / gorge themselves of dead bodys.
Hives don't need tech points to grow on.
Skulks humping marines leg.
I've not played the mod yet so i'm not sure exacly whats required but I'll revamp the combat map ns2_assault for it. I'll do it this weekend.Cool changes JimWest looking forward to testing them out.
After cutting and pastng the new material. Click the Zoom to selected button or just press Z.
It will move your perspective to the new items pasted. Hopefully they are not to far from your other geometry and you can orientate yourself.I've been thinking about a similar fun map.
It's very feasible with the teleport entity.
Create the course with a teleport entity at the end of the course that doesn't allow Aliens to go through it.
Have the exit point anothe…Map updated.
New Exit in Alien Spawn. Accessible to marines via jet-pack only.
Broken glass changed to non collidable. (easier chute access)
New Occullion Culling added.
Walk through video.
I find when something works for everyone else and all else has failed, verify your cache files in steam.
To do so:
Right click on Natural Selection 2 in the installed game list of steam.
Select Properties at the bottom
…Stop wasting your time using occlusion geometry it's the wrong tool for the job.
occlusion geometry hides the rest of the map from a players computer. It's only affects performace. increasing FPS by not drawing the parts of a map a player can…I was disapointed when laser mines were removed all those years ago in NS1. Great to see a revival.
From memory if you…
