WorthyRival · Black Armor Division
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Hi guys a little grey box treat for you to test when you can and perhaps give me some feed back on it.
I made this in a little under a week. So it doesn't even have a name. so for the time being it's called gridalpha. As I drew the layout on s… -
+1 to make official.
Looks great. -
@=Mr.P= (Quote)
These 3 maps are mine. So glad to finally see some stats.
ns2_assault. I'll take another look at the marines side to see if I can give a… -
Maze map updated today.
Enjoy.
Seems much more stable
Many NPC spawners changed to NPC tunnels
new shipping location added
@MCMLXXXIV … -
@Flaterectomy from Command Station to portal.
Marines:
Walk 7-9 secs
Run 6-8 secs
Aliens:
Skulk 5 secs
Tried my best … -
Hi guys I tweaked marine spawn a bit.
Some more detailing.
Collision Geo.
etc etc.
File here https://dl.dropboxusercontent.com/u/32942… -
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I like the idea that the HMG is such a heavy mofo that you need some sort of support to distribute it's weight
eg. Movie: Aliens - Smart Gun
in HMG concepts Comment by WorthyRival July 2013 -
Dark Find attached the portals map with amendments.
https://dl.dropboxusercontent.com/u/32942522/ns2_co_portals.level
Removed non playabl… -
I've done a bit of testing also MCM and I'm getting crashes as well.
- Mods Loaded -
Project Titan Movement Test
Project Titan Assets
Extra Entities Mod
Runs fine for a few minutes then I will pass through a few t… -
Shame about workshop I had tonight free to work on it but I'll wait for the revisions you post on workshop tomorrow then make a pass at the map on my day off Friday. Gives me time to play the new patch for Planetary Annihilation Alpha
in co_portals - Community Made Fun Map! Comment by WorthyRival July 2013
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Looks great so far.
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Hi guys so I've tried another more detailed skybox this time I've added the material files but still can't get it to work.
Would anyone mind taking a look see if they can get it to work.
I added the .dds and .material files into my… -
Hey guys tried my hand at creating a custom skybox for the map just a purple pink nebular with fire highlights,
but I'm a tad stuck as I've no idea how to create the material files.
So if you guys can either point me in the right d… -
Here DarkSeraph while not perfect is this the effect you're after ?
https://dl.dropboxusercontent.com/u/32942522/ns2_co_portals.level -
DarkSeraph I've no really experience with the skyboxes.
I can cheat though there is a animated planet model of the decent planet, So I can just move it where I want it. It would require moving my room and fixing textures so a bit of time but I… -
Thanks DarkSeraph.
Some more detailing added to marine start.
Some bells and whistles
from EEM
some crates added… -
Okay just about finished. Could do with some testing before anymore detailing.
Enjoy
https://dl.dropboxusercontent.com/u/32942522/ns2_co_port… -
*Edit* I've only just realised the new build likely broke XenoSwarm.
Been trying to catch you guys on steam the last few days.
I've been having issue with the tunnel spawners. After only a few NPC's spawn from them they stop spawni… -
I got started on a new marine spawn made from scratch tonight.
I gave up on the copy paste.
It's not finished but it's close considering I've only done a few hours of work.
Let me know what you think.
in co_portals - Community Made Fun Map! Comment by WorthyRival June 2013 -
Thanks DarkSeraph. I agree it needs a lot of work, I just didn't want to spend long time on a room I was not sure to commit to. If you guys like it enough I'll continue with cleaning it up. Or if you think another section from one of the other ones…
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This was quick and dirt copy pasta of an abandoned room for marines spawn just to see it would work.
I only spent an hour and a half on this so feel free to use or not.
I took the latest portals build and just added it in. It has OCC. an… -
As we may have some abandoned rooms and Evilbob was putting his hand up to maybe take one. It got me thinking.
I've countless abandoned level files over my learning career of map making in spark. Maybe you do too ?
Maybe if you guys want… -
Here is a link to my room fixed. https://dl.dropboxusercontent.com/u/32942522/ns2_co_portals.level
If you can use this as your master file from now … -
I've some planned changes for gravity hub due the issues mentioned ( onos, exo etc etc). Namely the center portal. I plan to create a funnel in the center that drops you to the bottom floor. So one can create traction before jumping into the gravity…
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A thought on this great idea, If someone has some programming skills. Could they create an entity a mapper could place in the map that ties into the minimap entity and navigation mesh - the timing entity would auto generated these lines and numbers …
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I get the same Revy. But I've not spent a lot of time on it trying to figure out if I've done it wrong. Maybe it is broken.
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I agree exiting doesn't matter. The entrance point really does. The Entrance should be exactly at the center of blue vortex looks like a blue glowing bubble directly under that animated top pylon.
I'll check the main file whe… -
The teleporters entrance and exit is exactly where it should of been. I tested this for hours. If you have moved it, entering it from another angle it will seem off center. If you follow the teleporters guides rails that demonstate which direction i…
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Cheers for testing Penegrinus.
Too answer some of your questions.
Server crash I've no idea about. Played the new version or 30 minutes on the russian server with 4 players till we destroyed the hive. Just bad luc…
