Vandragorax
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Had my new X34 monitor about 2 weeks now and pretty bummed out that I can't play SN on it very well at 3440x1440 due to the diving mask visual. I'm afraid that pressing F6 doesn't help because it either shows all the HUD and diving mask, or no divi…
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Haha what a sight coming out of the cyclops and turning around to see the Reaper charging at you
I think that area is wa… -
Thanks for the report, I'll try to get this confirmed in the playtest today.
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I also agree that the power is a little off whack at the moment. It's like the survival issue of food/water and it felt way too debilitating at first. I feel the same with the rate of energy drain on all the devices and subs right now. They need …
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Glad you figured out what the issue was. Thanks for your suggestion, hopefully one of the devs will notice and pick up on this
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I've tested it this morning and it sent reports just fine. Perhaps you have a firewall or something else blocking the connection.
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Steam default should be F12 I think, then when you close the game the screenshots will show up. Alternatively if you're running windows 8 you can run Subnautica in window mode, then use the program "Snipping tool" by searching in the windows start …
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Could you please post a screenshot of where your fabricator is that causes this issue? Also is it with every item you fabricate or just certain ones? There is currently a known issue where certain fabricated items do not show the lasers/build anim…
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I have replied on the thread that Zergonuz linked above.
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Haha well that certainly is a predicament!
The issue of "Spawnnearby failed" has already been raised - https://trello… -
Thanks for the reporting. This has been raised as high priority for the devs to look at.
https://trello.com/c/bJM2T9jd/545-17663… -
Hi Septin, can you please provide your dxdiag report by following the instructions in STEP 1 here: in Emerging from water causes stuttering Comment by Vandragorax May 2015
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Love it! Keep on encouraging your kids to explore and be creative
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This is now fixed in the latest experimental build - https://trello.com/c/m89kaEAt/411-cyclops-not-showing-flood-level-in-16430
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Thanks for the detailed report. This issue had already been raised and is in the list of verified bugs. I have added your info to it and hopefully it can get fixed soon in [Bug] Incomplete Fragmentation Research [Experimental] Comment by Vandragorax April 2015
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There has been a BIG change to the terrain recently and it was advised by the devs to start a new game if at all possible. There should even have been a warning message about this when you load your save game if you were using experimental buildHi, can you please follow the directions in this post http://forums.unknownworld…Items dropping through the side of the pod (or other place where the fabricator could be placed) is a problem. I like the sound of the solution to leave it on the fabricator bench and the player has to pick it up before being able to craft anything…Fixed in latest experimental.Thanks for the report
Multiple z-fighting issues have already been raised and the dev team are well aware of these. A…Hey guys, this issue should be fixed in experimental build and just needs re-checking for confirmation of the fix. If any of you are running experimental please feel free to report back in [Exp. build 16753] Air floating bug Comment by Vandragorax April 2015Flares seem "reusable" at the moment, exhibiting some slightly irrational behaviour. It also would be nice if allowed to swim whilst holding them, like an "area effect flashlight", but maybe lighting up a smaller area.
Reproduction step…In the Engine Room, these ladders can be clipped through. Also I would expect them to exhibit a climbable action the same as the ladder on the life pod (click to climb up and be back on the walkway above).
in SN Public Playtest Feedback from 04/21/15 Comment by Vandragorax April 2015Clipping through dark coloured beam at this location:
FIRST AID KITS:
1.
When creating a first aid kit in the fabricator, there is no model being shown, only the couple of blue lasers shooting thin air. (this may be related to #2 because the kit is so thin it may be 'hiding' in…Textures on the Aurora when very close up look incredibly pixelated and it makes it seem extremely out of place in such an otherwise beautiful high definition environment. (no difference noticed when tested in public and beta builds, but wanted to …Loot crates at the side of the Aurora seem to be spawning over and over, far too many times (there are literally more of them every time I look here)
Reproduction steps:
- Have an exploded Aurora
- Go to the location sh…Naming the Cyclops is still confirmed broken in this build:
Reproduction steps:
- Go to the Cyclops naming computer and type in as many characters as possible
- Exit the cyclops and notice the name sticks off the end of the s…Weird spawn issue, not 100% sure of repro steps:
- I have saved a game whilst inside a seamoth
- Exit and reload the game (spawned outside the seamoth)
- Drive around a bit until seamoth runs out of power (quite a way from th…