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I can't imagine why. You don't have the means to make it go away outside of your vehicles, and you aren't going to leave them wherever you are at. Your only recourse was to get into them again and hope you can get away fast enough … -
How specifically do you want the difficulty increased, what is your definition of "smarter creatures," and if we had "smarter creatures" what tools are players going to have to be able to circumvent them?
Subnautica has an extremely nar… -
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I'm not stating this from a realism perspective, but from one of how difficulty can be included in a game without the player having direct means to remove hostile npcs. I never stated I disliked the game either, I find it quite enj… -
Subnautica, with it's design philosophy, is never going to be a meaningfully challenging game. Because of the idea that it was to be a game without a combat component, it is nearly impossible to make threats actually challenging. Threatening creatur…
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The Good: The concept is neat.
The Bad: It's a Unity game. It will always run poorly.
The Desired: I know it's not possible at this point, but I would have had multiplayer been a core focus from the start, or at the very leas… -
Drive your Cyclops over the Seamoth and try to dock it while piloting the cyclops. Amusement insues.
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I mean, it is easy. You have one version of the game that keeps being updated and you have the voxel version of the game that doesn't and exists as an optional download to see what the game was like before. Hell, you could do it yo… -
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Well, they have wiggle room with the depth limit with the advanced tech and it being on a different planet. The gravity could be lighter for example, which would mean pressure wouldn't be as much deeper in the water.
It… -
You can still keep the game like this. Just take the current version and stick it on a different hard drive or usb.
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I think you only read the title. In the post I explain it wouldn't be an endgame deepsea sub, rather a replacement to the "drive out wherever and abandon the seamoth to build a one room bunker" that the early game is now. Of … -
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The idea would be to have the "lifeclops" (cypod?) effectively replace the current 200 depth limit Seamoth. It wouldn't be able to go further down than a depth of 100 but could serve as a mobile exploration tool or forward base, bu…