Exosuit Fragment!

Invisigoth247Invisigoth247 USA Join Date: 2016-03-06 Member: 213934Members
Exosuit Fragment found in the ILZ! What is an exosuit fragment doing down here if we will need an exosuit just to get there?

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Comments

  • CoranthCoranth Join Date: 2015-06-02 Member: 205160Members
    Looks like a Seamoth fragment to me...
  • Invisigoth247Invisigoth247 USA Join Date: 2016-03-06 Member: 213934Members
    Coranth wrote: »
    Looks like a Seamoth fragment to me...

    Maybe they messed up the skin, but it definitely says exosuit fragment.
  • AstromancerAstromancer Texas Join Date: 2016-05-13 Member: 216713Members
    .... how the hell did a fragment get into the ILZ. That's a long corridor to the actual zone XD
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members
    .... how the hell did a fragment get into the ILZ. That's a long corridor to the actual zone XD

    Maybe it belonged to.... Someone else.... And theirs got blown up / eaten / whatever? :O

    As for needing it to get down there.... The cyclops can go to 1,500 meters, so it's possible you'd find them in the shallower portions of the ILZ - assuming that's not just a placeholder location - and then use the assembled suit to go into the deepest depths of the place?
  • Invisigoth247Invisigoth247 USA Join Date: 2016-03-06 Member: 213934Members
    Rezca wrote: »
    .... how the hell did a fragment get into the ILZ. That's a long corridor to the actual zone XD

    Maybe it belonged to.... Someone else.... And theirs got blown up / eaten / whatever? :O

    As for needing it to get down there.... The cyclops can go to 1,500 meters, so it's possible you'd find them in the shallower portions of the ILZ - assuming that's not just a placeholder location - and then use the assembled suit to go into the deepest depths of the place?

    The cyclops can go 1500m but a human body can't. Your cyclops could get down there but you couldn't get out of it to scan it. Remember they haven't added depth on the player yet.
  • DagothUrDagothUr Florida Join Date: 2016-07-12 Member: 220125Members
    Adding depth mechanics to divers would require a complete reinvention of all submersibles, as we'd no longer be able to do anything below around 150m.

    In other words, our machines would have to be able to use tools & pick things up.

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    Y'know, like real submarines?
  • WaviestBow6WaviestBow6 Join Date: 2016-06-05 Member: 218131Members
    Or they might not even add depth at all. But I could see why they would add it. Looking at Trello, they are adding a temperature limit to the player. Either one works well enough. :)
  • Invisigoth247Invisigoth247 USA Join Date: 2016-03-06 Member: 213934Members
    Or they might not even add depth at all. But I could see why they would add it. Looking at Trello, they are adding a temperature limit to the player. Either one works well enough. :)

    That is true. I forgot about the temperature gating. In the game the player could survive the depth, but not the temperature.
  • gunmetal563gunmetal563 Join Date: 2015-09-30 Member: 208239Members
    I think they are, may/ have been experimenting with a depth system as their is a debug command for adding decompression sickness and longer underwater time, not sure how it works though as I have never tried it

    NITROGEN
    Toggles longer underwater time and adds the factor of decompression sickness if not careful.

    DagothUr wrote: »
    Adding depth mechanics to divers would require a complete reinvention of all submersibles, as we'd no longer be able to do anything below around 150m.

    In other words, our machines would have to be able to use tools & pick things up.

    Y'know, like real submarines?


    in the real world the max depth for a non specialized diver with minimum skills I think is about 30m, with the correct equipment and knowledge 182m isn't impossible but that requires some very insulated and specialized equipment and training as the deeper you go the colder it gets as well as the psi that works on the body

    the question is what are the devs planning as far as depth and helth and temp
  • ThePassionateGamerThePassionateGamer Germany Join Date: 2016-06-07 Member: 218219Members
    edited July 2016
    @scubamatt Did some decent explaining how deep todays divers can go and why. Take a look at this thread if you wanna read some more. He pretty much explains everything very clearly. You'll have to read through some lengthy posts though but it's worth it imo.

    There are dry dive suits that are partly filled with air and you stay completely dry in it. You wear isolating clothes under it and are able to dive in arctic waters without problems. So low temperatures are not the problem here anything too hot maybe but not the usual low water temps.
  • gunmetal563gunmetal563 Join Date: 2015-09-30 Member: 208239Members
    their are thermal suits, dry suits, rebreathers, tri-mix, and tri-mix rebreathers, dry suits are used for cold/artic diving as well as deep diving, rebreathers are able to recycle co2 into o2 reducing the tank size and also the bubbles, tri-mix is a mixture I think oxygen, nitrogen, and helium and is used because at deep depths because oxygen starts to become toxic and causes nitrogen narcosis I think, tri-mix and tri-mix rebreathers are the most complex and require the most specialized training
  • TwevOWNEDTwevOWNED Join Date: 2016-07-04 Member: 219546Members
    I think they are, may/ have been experimenting with a depth system as their is a debug command for adding decompression sickness and longer underwater time, not sure how it works though as I have never tried it

    NITROGEN
    Toggles longer underwater time and adds the factor of decompression sickness if not careful.

    DagothUr wrote: »
    Adding depth mechanics to divers would require a complete reinvention of all submersibles, as we'd no longer be able to do anything below around 150m.

    In other words, our machines would have to be able to use tools & pick things up.

    Y'know, like real submarines?


    in the real world the max depth for a non specialized diver with minimum skills I think is about 30m, with the correct equipment and knowledge 182m isn't impossible but that requires some very insulated and specialized equipment and training as the deeper you go the colder it gets as well as the psi that works on the body

    the question is what are the devs planning as far as depth and helth and temp

    Well, they have wiggle room with the depth limit with the advanced tech and it being on a different planet. The gravity could be lighter for example, which would mean pressure wouldn't be as much deeper in the water.

    It also has a moon that is relatively close to the planet, and its gravitational pull could also lessen water pressure at depths (although to a much smaller degree than the planet's gravity)

    Then there's the argument of technology advancements allowing suits to go deeper.

    The main thing in Subnautica I have a problem suspending my disbelief for is the base Seamoth crush depth. Unless that glass is incredibly weak it should easily be able to go deeper.
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