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First of all, great work visualising your idea. That is awesome. I said it before, but I say it again, wish I could do this with my ideas the way you artistic gifted people can.
But the praise for the work you put in this aside, I don't …
No, at this point we have nothing alike for our bases. Just the batteries and power cells the tools and vehicles use. Some people including me, ask and hope for a buildable power storage- module/locker/capacitator to add to the bas…
Thank you for putting that info up here. I wanted to do this search myself but forgot about it. It further backs the argument that even with the tenfold output uranium rods should hold way longer then 16 fish.(Quote)
Yet again you claim to have all the wisdom in the world by stating that those first values they are going to change would most likely not end in a meaningful rebalance at all. Where is that scepticism based on? Just because they ra…(Quote)
You are right about the old subs. I think they did that in WWI and WWII and even some time after that for those nations that did not have nuclear powers or were not allowed to build nuclear submarines like Germany. Our newest Subma…Sounds good to me...but I am a tad split about "Silent Running" beeing an ability instead of a speed setting. I liked the fact that if you decided to crawl around narrow, deep, predator filled biomes you did not have to worry. Gonna have to play wit…(Quote)
That could work, but I would not couple it with the beacons visibility. But a dedicated PDA page could very well handle all the energy management and display options you ever need without the need for a complete console in each bas…(Quote)
I don't see that reactor incidents would make the reactor any more worthwhile. Yes maybe you should need to equip the Rad-suit to handle rods and if you do without you get constant damage. That is one thing we can agree on. But the…(Quote)
The nuclear reactor gets some love from the devs. I read on two Trello cards that first all reacotors will get a x5 buff for output & capacity aswell as all fuels. Additionally to that the rods will get the double buff. That br…If I may...you made a mistake there @Rainstorm. That trello card you mention says that the spreadsheat primarily shows the current values. The "room" part …(Quote)
Ok the long version sounds very similar now...thats true. Didn't mean to copycat it. I would just skip the "machine" part to save development time. Just add 3 recipes to the fabricator and do it manually. Yes it would making the bl…I would love to have a map feature that creates the map as you explore and displays info in a certain radius around you. I would not like to see this coupled with beacons or scanner rooms as a way to extend your map. It should expand itself as you e…Hmm what about if we could use the fabricator but need two "stages" to make nutrient blocks. You can already condense Titanium into ingots. Why not condense fish into a kind of protein block and veggies into a something like a veggie/vitamin block? …Both cards look good. Especially the second pass on the Cyclops sounds nice. Having noise circles on the creature sonar will be nice. Same goes for many other changes they mention on the card. Hope they make it to the stable version. Thermal reactor…You guys know the proverb: "Don't cross your bridges before you come to them."?
This fits perfectly here. The Devs said they will overhaul the complete power system.
That beeing said, makes any discussion what may or may not chang…(Quote)
That makes sense too. Can someone that plays the experimental version confirm, that this system works that way and that overshield & regenerting hull are one and the same and not two different mechanics? That would be cool. Thx…(Quote) I know this was meant in a funny way, but actually a kind of "Size-/Mass-Compression" would be nice to have anyways. I know we kinda have something like that already otherwise our player would have to drag a damn huge container with him a…I wish they would give the energy system a little overhaul. I think some more control would be really nice and one common energy pool instead of a single one for each reactor. So that way Nuclear reactors could be kind of a powerbank for renewable e…(Quote) That is a quite efficient way indeed. I include the following in a spoiler for those who don't want to know what is going on in the experimental version:Didn't someone mention not too long ago in a thread, that the Cyclops get's a Solar Recharge Upgrade like the Seamoth? I remember reading something about that. Don't remember who wrote that though, but he did write something that he got his info via…I think those kind of upgrades would fit better inside a base-control-room or something. Because Solar and Thermal have hardly enough space to fit the upgrade console on and limiting the upgrade console to just two power generating options (Bio/Nucl…