Super_Gorge
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People think that marine turtling on 1 CC and teching up is better than forcing expansions and actual gameplay...? -
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This I think is the real threat to the company's future. And we see this right now with legions and legions of EA haters who actively go out of their way not to buy EA products and tell their friends not to buy EA products. EA's wo… -
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Let's start with something even more basic: the steam forums are full of people who for some reason cannot even load the game. That's pretty darn noticeable to everyone. Then there is a smaller set of players who are spending large… -
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Why is the option to simply not release either patch not an option to you?
Frankly, the fact that they knew straight up their timeline yet released the game breaking patch anyways reeks of incompetence. UWE is blowing i… -
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I have a feeling, especially compare Steam to here, that most of the new players will post to Steam merely because it's easier. They already have an account and it's just faster.
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As my momma always said, the easiest way to deal with a big problem is to break it into smaller problems. I don't think she realized she was citing a form of divide and conquer, but it's the same thing.
The last TF2 pat… -
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More accurately, too much change too fast.
Compare this to TF2. 2007 TF2 is quite different from 2013 TF2. But Valve made the changes incrementally over 6 long years so that even the biggest patches only changed maybe t… -
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The steam forums are full of players who can't even get the game to load. -
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I don't know about, but what I heard, the last two sales were full of pub stomping. Partially explains why the new player retention rate was less than 20% at a very generous estimate. It's probably more like 10%.
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Then sadly, this free weekend is going to fail. I think I'm going to stay out of it. I don't want to see ANOTHER round of veterans pub stomping. Ultimately I feel that is the #1 deterrent to retention. When veterans are getting out… -
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Duke was a just a bad game. It's not that it was buggy or anything, it just bad.
As for ACM, that was effectively fraud, and partially because Gearbox outsourced and didn't supervise. Both got rightfully panned.
Did the devs code anything to slow down/prevent stacking?
I see it's free weekend. I'm predicting without some form of anti-team stacking that this promotion will have the same effect on player populations as the last ones.(Quote)
Ultimately the devs need to stop treating the game as if it's still in Beta.
These endless changes that are arguably unneeded are getting out of hand. Games already under 1,000 players. Devs need to stick to the core ga…(Quote)
Your avatar gave me a good idea. Your avatar is the Necron Lord from The Warhammer 40k franchise right? That whole Dawn of War series offers a good cosmetic idea. Wargear without the stats boosts could provide cosmetic items and ca…(Quote)
I don't know what servers you're on, but the whole "tech to turtle" problem is one of the most common complaints with Build 250+.
Before on 249 you had to push out to secure the second CC to get top tier weapons. Now, t…(Quote)
Never played a recent source game? Some people on Steam have posted seeing people banned in game by VAC.(Quote)
If the stats/leveling/achievements don't impact the game play in a way that perverts it or creates uneven starting conditions, that would be fine if it actually retained players.
But I don't think that's the reason many…(Quote)
I'm voting tails. The Steam Chart data for yesterday's peak was 824. That's nearly the same as July 23rd of 875. It's officially below the pre-sale player population. From a business stand point, the two summer sales effectively fa…(Quote)
I wonder how many people who play this game actually have discharged a firearm. Actually hitting things while rapidly moving forward with a firearm isn't that easy (if you look at videos of embedded journalists in war zones like Ir…(Quote)
That's one thing they need to do. Update VAC, visit the hacker websites to get the actual code and then update VAC, make a ranking tree, or somehow code something to prevent team stacking and then work on optimization.
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The first two are invalid when you look at a percentage change compared to other games. Smaller player base vs larger player basis is irrelevant on a percentage to percentage basis. As for the older crowd, that should actually sho…(Quote)
Okay, what's your argument for why NS2 is not seeing the same trends as other games? Does NS2 live in a world that doesn't have the same issues that every other game faces? Give me a break here and find a reasonable explanation tha…(Quote)
Yeah, but Activison-Blizzard does spend the time to make sure balance is as perfect as they can get it before release. I've never felt that any strategy game that Blizzard released was significantly unbalanced at its core. Warcraft…(Quote)
If what you say is true about the player base, school sessions shouldn't impact the game in any noticeable way. Thus, it's something else that is causing the declines.
I did some math on the retention rates and it's …(Quote)
It's a terrible excuse.
TF2
http://steamcharts.com/app/440#All
Garry's Mod shows summer activity picking up:
in Need More Players! Comment by Super_Gorge August 2013(Quote)
It is, but hardly surprising when you look at how they implemented the balance mod as vanilla.
http://steamcharts.com/app/4920#All
Comparing th…(Quote)
Sinking the thread sinks the posts that show that the game is not retaining players and the current build is losing players much faster than the prior builds. Build 250+ lost more players in two weeks than every other build outside…(Quote)
Obviously. A thread I posted hard numbers to suddenly stopped being updated to the top of the list. Seems that the devs do not like someone doing hard analysis on Steam Charts. It's their forum and they can do whatever they want, b…(Quote)
Probably my fault. Once I started posting calculations on quit rates, my posts went to moderated. It appears that nothing I said is against the rules, but I'm guessing whoever is running the boards isn't happy about someone actuall…(Quote)
We know. Total licenses sold isn't a number that steam releases. Furthermore, outside of cash flow, it doesn't matter. What we want to know is how many players play, how many new players stick around and how many quit. And the Stea…