Snypr18
Reactions
Comments
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Cool idea.
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This. Skulk acceleration should be faster than marine, not vice versa.
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Any changes made here for 244?
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+1, I like this build but I do not like the new font.
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Anything over 9v9 starts to get way too messy, in my opinion. I always try and go for 16 players or less.
If there is ever any hope of 32 player servers, then the NS2 software needs to stop crashing and burning servers at 24 players. -
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This. I am by no means a pro skulk, but I know how it should be played, and generally did pretty decently before the last few builds. Every engagement now, I spend most of my time constantly catching up to marines that are leaping … -
+1, the skulk is now stupidly slow. Leave marines alone, boost skulk acceleration.
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I also played the hell out of Crysis / Wars and you speak the truth. Cloak was only useful for avoiding snipers at (very) long range. In NS2 though you go completely invisible when standing still, which really gives it a leg up ove… -
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You can walk up to it and hold E, like with clogs etc.
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Do you think if khamm had to research higher life forms it would it be an improvement on the economy balance?
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I personally did not notice any movement changes, but I am not a very good skulk.
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I do not like it. Long range harassment was a big factor for the Lerk, now it is effectively removed.
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This happened to my wifes pc as well. I will try and follow up with a DxDiag.
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My thoughts as well. -
When I found this out, I about had an aneurism. Tunnels were already a huge game changer, but being able to put them anywhere regardless of infestation is above and beyond.
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I am by no means a "pro" but if you could point me to a "pro" server I will happily play there to hone my skills against good players, any day.
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I kinda like it. Would make the lerk harder to see, with the new smoke trails off spikes, the lerk needs all the help it can get in terms of a low profile. -_-
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Does the railgun do 400 damage to alien players at weapons 3? I cant ever seem to get more than 200 damage out of it on aliens, but I have heard it does 400 damage at full charge.
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Babblers are way too messy to use and control right now. -_-
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There will be a lot of new players due to the game going on sale and the huge update, and most will tend to gravitate to Marines as their gameplay is more "familiar".
Plus youll have people wanting to use the railgun exo, etc. You wont r… -
I like the new camo mechanics quite a bit. Waltzing up to a marine while completely invisible felt a bit cheap to me. It seems like you cloak much faster now too, which makes it more precise in terms of moving at the right times than it was in previ…
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I feel like the Babblers should remain attached to a teammate until they die or until the gorge owner tells them to do something else.
I was messing with them a bit yesterday, they are a cool concept but they are way too hard to manage. … -
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