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I voted one of the options but prefer what Nous said.
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No one is spectating, they're just holding F4 hoping to get a player slot. -
Yeah I miss the excitement of tunnel rushes incessantly and never ending. Could've done it for another 5 years. Sad times.
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So I was working on this again recently and took some old ideas and combined them with new ideas. I can't see this ever being more than an experimental mod as fine tuning and polishing take a lot of time compared to testing general concepts and gett…
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Lots of work has gone in to this by the looks of it. Thanks!
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What happened to this?
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Passive upgrades I've been complaining about for years. Glad to see some people finally agree.
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Nin you're dead right about that being an issue. Killing the enemy hinders your progress in killing the objective. Not sure if any other game spawns you at the objetive you're trying to defend. Surely a spawn room that's tacked on the back of the te…
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Just an update on this; I've updated the mod to add a passive upgrade to the marine team. Because I've removed passive weapon and armour upgrades I didn't want to add anything that alters how marines perform in combat.
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Updated that post. Have another look
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That's the plan. Ive got a few ideas in my head about that but im not sure exactly what. It definitely should give something more. -
Command stations can now be upgraded to any of three types, each unlocking catalyst, powersurge or nanoshield automatically. This combined with techpoints giving tres/pres now puts a pretty big focus on techpoints instead of res points.
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Started over with this. Game has been reworked a fair bit from what I originally started with.
Game is based around capturing Tech Points as a primary resource node, with Resource Points being secondary. Marines no longer have passive up… -
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That sounds amazing, I'll make it into a mod! -
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This is why it is a shame that it is now something that falls under the QA requirements of UWE rather than being maintained by Mendasp who had no such requirements. Barring a few hiccups here and there it did the job 99.5% of the t… -
A lot of good replies here. I think in terms of what to do with tunnel rushes I think it would be good to take a step back from providing specific solutions and look at a bit more generally. This is because some people don't seem to agree it is an i…
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I don't personally suffer from the issue I am describing so I am not arguing this from a position of helplessness or lack of knowledge on how to deal with it. The argument is that it is too easy to pull off, occurs too frequently a… -
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I do agree that there are counters to the base rush that are available to marines, but think that the difficulty/coordination required from the aliens in pulling it off is way too low compared to what is required of marines to defe… -
Would this be difficult to mod, does anyone know?
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Thanks all for the feedback.
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I don't think what I am suggesting would introduce micromanagement and that certainly is not my goal. My goal is to make the game satisfying to play by making choices matter and challe… -
I too crash often and wish there was a save button for hardcore (not just save and quit)
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Just because he doesn't communicate in dot points like a dutchman doesn't mean he is pretentious or doesn't have valid points.
Irreligious yes but still keep your curtains open like a good little Calvinist I bet -
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I don't think I've ever seen a more Calvinist post Kouji
Also, that turn of phrase means to tel… -
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Current state I have to check but there's a few technical challenges that did stop me, happy to discuss them with you. Sound like you might be making a lot of the framework that would work for me also. -
What I was going to do with my Assault mod (but always lose interest in due to not enjoying solving coding puzzles) was turn it into something between combat and NS2 and I think it might work for your mod instead. Effectively I wanted to create a ga…
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Thanks for the response. I do crash and don't have the crash reporter interface pop up. I've also run the vcredist exes in the folder you mentioned but still the same issues.
I suspect it's not just NS2 as I have also b… -
I've been playing on my laptop and the game will usually crash once or twice per few games. I have since built an entirely new PC and I have experienced this again unfortunately.
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Unfortunately I'm a bit busy lately so if anyone want to pick up where I left off I wouldn't mind.
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Create a familyshare account and youll be able to get on rookie servers without issue.
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Yeah fair point, I originally made assault to fill that void and that still has not been filled yet.
The way forward here is either making it it ns2 without commanders but very true to how a typical ns2 game unfolds, or making it a game …