Scatter
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Looking at possibly reviving this. Is there any interest for such a game mode or should I stick with Overhaul?
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Aliens can research all abilities on hive 1, and will be balanced to suit that level. They will each probably get a hive 2 and/or hive 3 upgrade in power (this could be through energy consumption reduction for umbra, HP heal for me… -
Changelog v0.14
Marine
*Dual Minigun Exo now built by the Exo Factory for 100 tres and with a 5 minute build time
*Increased Exo armour to 1000 from 310
*Decreased Minigun heatrate from 0.3 to 0.2
*Exo Facto… -
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Surely gameplay and balance are the drivers of fun and therefor a major factor in player retention?
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At the very least allow upgrades from the same hive type as I don't really see any overly OP combos currently that couldn't be balanced.
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Nowhere yet, hoping to tee something up soon. -
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Still working on it, just released an update today! -
Changelog v0.13
Aliens
*Harvester cost increased to 12 up from 8
Tech
All tech available at Biomass 1 but will need some balancing for their power and I will be implementing upgrades to them for higher… -
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https://forums.unknownworlds.com/discussion/128755/sewleks-beta-test-mod/p1
Link it when you find which of the 151 … -
Sewlek briefly tried this during testing of the BT mod that would be incorporated into build 250. It was discussed in the 131 page thread but i cant remember why it wasnt included
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Changelog v0.12
Marines
*Implemented Portable Shield Generator (100 hp capacity) that can be purchased by regular marines (not JP) for 15 res at proto
*Re-enabled ArmsLab
*Implemented shield capacity tech on… -
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Yeah but given nothing is ever equal there's always going to be favourites that get researched 90% of the time while neglecting the rest of the content the game has to offer. Giving the field player some choice isn't a bad thing ot… -
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It was annoying having to beg the com to research the niche (read anything other than carapace, regen, celerity, adren) upgrades though. -
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Could we not just ditch the 3 levels of upgrade thing since it's not that interesting, makes a minute difference for some upgrades and generally only in the early game, or tends to make some upgrades nearly useless (focus).
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Thanks for the feedback. It definitely can't stay as a primary weapon and I understand the point about the pistol.
The other alternative is to make it entirely support and have it on slot 3 as a utility weapon with a mu…(Quote)
When the skulk is biting you it often is already too late especially considering interp and pings. Really have to have have a perfect reaction.(Quote)
It would be good if any future changes to gameplay such as this could have a quick one liner explaining why it was done.Changelog v0.11
Marine
*GL player damage reduced to 50% down from 80%
*Flamethrower now a secondary weapon (Sprint speed with LMG + FT is 5.4 compared to 6 with LMG + Pistol)
*Removed Arms Lab - This will reappear…Changelog v0.1
Updated Original Post
New ModID: 4035f354
Marine
*Removed Marine Weapons and Armour upgrades
*Marines now have 100/70 default
*Marines now have Weapon level 2 damage by defau…Eventually I'd like to add more content like weapons, but I'm not sure about reusing the same models to achieve this. Not sure how to solve that issue...I thought it worth mentioning that I am ditching the light, medium and heavy armour types as it was a bit cumbersome and have instead decided to default marines to W2/A2 and rebalance alien HP to take that into account. This doesn't mean I won't add…(Quote)
Thanks!
Looking to release something this weekend and test it over the following week.Decided to work on this again and go back to basics rather than adding in too much stuff in one go that is buggy. I'll generally roll it out in stages now and the focus of stage one is to get the concept of no passive stat upgrades to work.
General
1. New game mode without commanders (like NS2:Assault mod)
2. Don't be scared to shake up the meta with new content as this keeps the game fresh.
3. Don't balance the fun out of the game.
Aliens
Can't wait for all the ui updates and bug fixes....I had to check whether this was a necro or not.Someone messaged me to continue working on this. Needless to say that will not happen.You people still carrying on about all this like any of it matters at all. Move on with your life if this whole issue makes you so bitter you have to argue it to the nth degree a YEAR later.Does dePARA have a template that he uses to create his posts? I struggle to understand how he currently generates 20% of the posts with literally the same post over and over again. I think it was better when he limited himself to abusing new players…As if the pub balance hadn't been terrible enough for the last few years, you go and do this. This is nearly as annoying as the Rust devs putting the XP system into Rustin Pulling back the veil - Natural Selection 2 Comment by Scatter July 2016