Savant
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(Quote) You have it mostly right. In NS1 the combat mode was originally developed as a means to FILL a server. Since playing 2v2 or 3v3 on those huge NS1 maps was painful, this was an alternative that was more 'fun'. The idea was that when the…
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(Quote) Can't be done. I work in the industry and that is the holy grail. Being able to keep player counts up, keeping sales up, over an extended long term? Everything will decline, it's just a matter of how fast. Even WoW is in decline now, …
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(Quote) It can't happen. Why? First UWE would have to inspect every single mod that wanted to be listed as such. It would also have to inspect the mod every time it was altered. That takes resources. Resources best put into game development…
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(I'm totally jealous that you guys are having this big brawl without me - I'm feeling left out here.)
Seriously though,… -
(Quote) This is a PRIVATE endeavour. It's not sanctioned by UWE and it is voluntary for server operators to use. The 'public' can choose to play on those servers or not play on those servers. This isn't a democracy. The public doesn't get a '…
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(Quote) Which is PRECISELY what I want in NS2. I want the superior team to win SOONER. That way the superior team reaches the end-game and ENDS it without the other team feeling like they are standing around for target practice - and without th…
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(Quote) Bah. If I did he'd only concede anyway.
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(Quote) It's not doomsday, it's about how you treat the players. Were you not here during the free preview? People talking about how they didn't like all the rookies and one person had a server where they were autokicking all rookies. There is…
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(Quote) How do you figure that? People had a heck of a time during the free preview trying to understand the game, and it has been made more complex.
Look, I don't want to derail this thread, so I'll end my remarks here. My point is… -
(Quote) Cute. I was marine comm.
Concede never goes through unless you approve it? Hmmm... Is this the 'risingsun' mod I've heard about which gives you veto power over the other players on the server? If people want to concede, y… -
(Quote) Good luck with that. Unfortunately the time when you need to rally the team is BEFORE they have conceded. Once they have voted to concede it's a bit late.
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Perhaps you should wait for the change to go live before you jump to conclusions. Do you really think I am the only one who has ever or will ever use /kill in this game? Really?
Like I said, you can't force your playstyle on others. T… -
(Quote) You still do not get it. It's not about whether the set back is ACTUALLY fatal or not. Comprehend this please. People are conceding despite being in games where the setback they suffered was NOT a setback that should have ended …
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I promised I wouldn't post back in here, but I got a PM about the penalty for /kill. (Quote) Nope. I don't care if it's 8 seconds or 14, I'll wait in the spawn queue since it's the sure thing. If they increase the time too much further then I'll…
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(Quote) Concede makes it so easy to quit. Yet you can't take concede out of the game or people will just get around it with F4 or they'll just quit the server. Concede is the symptom of a real problem that I really feel needs to be addressed.<…
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(Quote) You obviously don't play on pubs. Come back when you do. Otherwise keep your abuse to yourself.
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(Quote) How so?
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(Quote) OK, let's assume that this is true. That is still a problem. Again it is not a problem with concede, it's a problem with the game if you can reach a point LONG in advance of the game ending where you can reliably predict who the winner …
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(Quote) Name them. By all means. Please list all the new EZ mode changes in the mod.
Simple example, I'm seeing changes that make marines easier to kill. Like the massive EXO nerfs (the base EXO now starts with the same effective h… -
(Quote) That may be the case, so I'll clarify. My reference to skill floor is the base level of player skill needed for an individual to play a game at a level which allows them to be 'competitive'. Or in short, how 'easy' the game is. I know …
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(Quote) I said no such thing, and I defy you to quote me where I have said as such. My post is unedited, so please, go right ahead. Please don't put words in my mouth and attack me for it, that's just plain rude and uncalled for.
Wh… -
(Quote) Chess is a turn-based game, and any comparison of chess to an FPS is weak at best.
Concede does not belong in an FPS. While it needs to stay in to address games that stagnate, concede should NOT be the way the game "normally … -
(Quote) I just wanted to comment in general about the changes, and this quote sums up a good observation, but also highlights a concern I have. (This post is NOT related to the armory change.)
Although there are many changes that loo… -
I agree with the OP.
Concede was originally designed as a means to allow people to end a game that would drag on. Now people concede as a matter of course and skip the end game all together. Quite often all it takes is one lost hive or… -
The one thing I would love to see would be a means to control whether a mod is downloaded onto my machine. (talking client-side mods here) I've joined some servers and ended up with 4 or more unnamed mods in my mod list. A toggle in the options to…
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(Quote) That's like comparing apples and oranges. NS1 and NS2 are so different in so many ways. The primary aspect that blows yours argument out of the water is that in NS1 marines had NO PERSONAL RES. Welders were 'free' since only the comman…
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(Quote) No, it won't. The sooner you and others understand this the better. You can't FORCE people to play a certain way. You just can't. People shouldn't be running off alone as marines now, yet they do. ALL THE TIME. Despite it being bett…
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(Quote) The proposal *IS* a res sink. If it was not you would be willing to give them away for free. Are you? Sorry it got really quiet all of a sudden.
I'm sure there will be plenty of people who will buy welders, and there will b… -
(Quote) I care about having fun. Welding is not fun for me. It's that simple. And given the number of people who use welders now, I'm in the majority.
If that upsets you, then you have my apologies, but I have no intention of chang… -
(Quote) I think part of the problem is that people here never really used /kill in a tactical manner in NS1.
Honestly, are you suggesting I'm going to use /kill when I'm outside an objective?
Here is what I considered befo…