SantaClaws
Reactions
Comments
-
The old method where I could just use the steambrowser to que up was fantastic.
That said, I like this idea. (Quote) -
I don't know of anyone who modifies sounds other than hitbeeps.
-
(Quote) One of the most popular purchases in NS2 is the shotgun. Shotgun marines want cqc, so that doesn't really apply imo.
You mention Nosgoth, I did follow that game a little bit while it was at the top, but not so much near the en… -
yea.. as a rpg mode - great.
Competitive players are just gonna hop on teamspeak to communicate, and the feature will never be touched at a certain level. -
B.
Yes.. Fucking GL's are awful right now. The amount of times I backstab a GL with my skulk and get like 3 free bites in, and he just 180's and instagibs me even though I'm literally up his ass... It's so stupid. And the random lerk ins… -
WHEEEEEN?!
-
:O Players in deathcam should be able to see spectators as ghost models
-
oops wrong thread
-
So if I just make sure to kill myself enough, I can avoid being banned... Silly.
You do mention looking at the skill tier, but at that rate it's no different from just having a skill cap on the server. -
I have a different proposal.
This might be more feasible for a NS3 perhaps, but let me pitch it anyway.
The idea is basically to introduce POWERUPS! So in Quake TDM (and other team game modes), you obviously have huge snowbal… -
So to make back the investment of an RT, I need 100 ticks = 600s or 10 minutes... In other words, there's zero value in risking to build a single RT that you could potentially lose in the first 3 minutes in your scenario.
So what you'll … -
If it's an option to keep it as is, I don't see why not.
However if we are reimagining controls, I'd rather have the ability activate when you press its designated key, and remove the weapon switch for aliens all together. So when I pres… -
I totally understand what you want to do and why. I'm just not sure it's actually possible. All games that I know of, have early game type snowball effects.
And I think Mouse raised a good point: (Quote) The games that deal with it the… -
By hive skill, do you mean elo? Either way I don't think that's a fact.
Matchmaking, probably doesn't work in small player bases. But the ELO system is pretty accurate even in small playerbases. -
(Quote) You say this as if hacking is a problem, there's hardly any hacking this game..
-
(Quote) Yes and yes! Learning curve? Mmmh, yes. But I don't think it's too complex. Other games have been successful while being complex. And I can list a few simple games that suffer too. NS2 does arguably have too many hidden mechanics though. …
-
Sure, but that isn't an illness you can cure Nintendows. Bandaid solutions aren't preferable, but when there literally isn't any other solutions, you have to resort to them. So improving shuffles is, as far as I can tell, the only way to remedy this…
-
At least on high level servers I agree that ignoring rookies might be a good idea.
-
(Quote) This is a symptom of a declining competitive scene. The mod is not having any meaningful or interesting changes that add flavor, because there's no competitive interest to begin with. First you need the interest before you can change the …
-
(Quote) Vanilla ns2 would likely play OK in high level ns2. Compmod is not only a balance mod. Nobody in their right mind would be like "Marines really need the hmg, for balance sake".. Compmod was designed to add flavor to a stagnating metagame,…
-
HP bars is your great proof that uwe is turning ns2 in to overwatch...?
I don't think this needs a response tbh. -
Oh my lord @.trixX. you are making less and less sense.
(Quote) This is nonsense. Utter nonsense. UWE does not oversee comp games. Of course they are focused on pub… -
A non budging graph is not unimpressive when you consider the decline of the competitive scene.
Those changes you mention cannot be blamed for that decline, because we have compmod as well as other various balance mods.
Isn't… -
Try going in to Steam.
View > Servers.
Pick the friends tab or browse using the Natural Selection 2 game filter. -
Wait, so you'd want this beam to actually be STRONGER in cqc, since it rapidfires at close-range? Balance wise this is a horrible idea. How are you supposed to counter that as alien?
-
(Quote)
This is the sort of ill logic people use with pollingrate on mice as well.
500hz vs 1000hz is a difference of 2ms - 1ms = 1ms. Who on planet earth can utilize 1ms shorter reaction time? 1000hz is useless.
No… -
63% in this thread can't reach 200 fps.
-
I just want to make a hail mary request here.
Somebody *please* make a duel/doubles map for this gamemode!
NS2 was my first competitive shooter, I had to move on though as I felt the scene decline a bit. So I have been playin… -
(Quote) You should elaborate this. How does "dead weight" impact your chance of winning?
Like, I understand how a dead weight could influence a 6v6 competitive match. And I understand having a dead weight blocking a potential spot. Bu… -
Well I want to give my two cents as well. My suggestions are more thoughts to be considered for a possible NS3 or another shooter etc. There's only so much we can really afford to mess with NS2's gunplay at this stage.
NS2 has one of the…