SantaClaws

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SantaClaws
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Denmark
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Comments

  • Honestly, I don't mind the "wonder" idea. The only thing I'd say is, it should be built some distance away from your base, it should be expensive and timeconsuming and easily counterable.
  • (Quote) I didn't even know what lightboost was. I gave it a try, it's actually not bad. I think I notice a little bit of input lag, but I think the anti-blur might actually make up for it. However, it removes your color settings on your monitor a…
  • OK so I do want to throw @Kouji_San a little bit of a bone here. I disagree with Handschu a little bit here when he says you only notice it with insanely fast object. I …
  • Well OK @Kouji_San , I did shoehorn in this paragraph in an edit (sorry), but it seems like your response didn't account for it, so I'm gonna post it here again.
    (…
  • @Kouji_San I used to pubstomp on my 80fps laptop.. Yea you can pubstomp without having a 120hz monitor, but that aint saying much brother.

    It is NOT just a "…
  • Well first of all, it should matter WHAT you're welding.. I sincerely doubt that you constantly had something USEFUL to weld for 80 minutes. And if you're in a mindset that you just weld what ever has taken the least amount of damage - aliens will j…
  • I too think the Fade is awfully weak these days. But I don't see how a buff in movement really takes care of the problem. The fade is either too squishy or has too large a hitbox. The movement buff is not going to change the fact that you can…
  • (Quote)
    Oh my god, has nobody done underwater battleroyale yet?? Goldmine idea right here folks.
  • (Quote) That's so true xD The higher ELO you have, the worse games you get FeelsBadMan - and on top of that you never get to play marines again. :'…            </div>
            <div class= in Crazy about hive score... why? Comment by SantaClaws January 2018
  • (Quote) I'm imagining the same. There's plenty of room to put RT's on those maps. I wouldn't advocate for combat on mineshaft or tram. You don't need (or want) 3 separate lanes and 8 RT's on a combat map.

    The RTs should be placed in o…
  • (Quote) You raise a problem that is actually independent from the team model. In regular combatmod the timings will be affected by playernumbers as well. The more players there are, the easier it is to level up, and you can reach the tech explosi…
  • (Quote) Well as I said to IeptBarakat , you cannot avoid a snowball effect in a game that has an economy (in this instance in the form of exp).

    So it's not about removing the snowball, that can't be done even if you tried - it's about…
  • I agree with Scatter here. I don't really see the value in rewarding individual players with exp. If the team is just earning pres from RT's, there is never that one marine with better equipment than everybody else. It makes a lot more sense this wa…
  • Sounds like a big improvement from the original mod as far as I'm concerned :+1:
  • @White_Wizard Sounds reasonable.

    Just to bring it home though. RTs are not the core of my suggestion. Any type of secondary objective (SO) will do the tri…
  • @IeptBarakat . You CANNOT avoid a snowball effect. Any game that has ANY form of impactful economy, inherently has snowballing.

    So the goal here is not to …
  • This is great. However. If you're up for it, I understand if you would rather not, but at least consider turning away from the frags->points mechanic.

    It's an inherently snowbally mechanic that the original combat mod suffered from as…
  • Ixian and I had a discussion about this not too long ago. Sorry for the long read folks. And merry new years.

    TL;DR - My suggestion is to put the beacon on the command chair. Ixian argues reasonably why he dislikes it.
    (Quote)
  • I'm perfectly OK with that solution ^
  • @Nordic I don't think anybody WANTS "equally skilled" commanders. I just want to be ABLE to command. Shuffling for equally skilled commanders is a poor idea, I'll happily g…
  • Don't pretend it's not a nerf. (Quote) This is true as it is. You are saying "but" as if there is a tradeoff to your suggestion, but that's not a tradeoff at all. It's a straight up nerf.
  • (Quote) As a fade you are hit & run lifeform. That's why it needs high per swipe damage. You can increase the attack rate, but that does not necessarily impact the effective dps 1:1. There are diminishing returns there. Because the fade canno…
  • Then you type kill in console.
  • (Quote) Alright. Make a security measure; if all players that fit the elo criteria for commanding are in the spawn que: open the chair for all players.
  • OK How about this then... In the event of a succesful shuffle vote, we lock the chair so only players with similar field elo can lend it? So a 2k elo player cannot replace a 4k elo player. Succesful eject vote opens the lock again for all elo player…
  • I just don't subscribe to this idea that you have to tie the commander to the chair for the ranking to work. Let the commander be outside the chair for 30% of the game, I don't see the problem in it. Who ever spends the most time should just be defi…
  • (Quote) Win the game, perhaps, but for what? They would be unlikely to gain elo. I dare say, somebody who gets to 4k elo, isn't overly concerned about winning random easy pub games, these players generally want to improve. Or maybe that is…
  • I think this is getting a bit off-topic but. (Quote) No this just does not work. We tried it already. It completely destroys the enjoyment of the game.

    Back when we had the handicap console command, I'd set mine to 30%-40% weapon damag…
  • (Quote) If you are performing all of your commander duties and winning the game, while spending 30% of playtime outside the hive.. Then why does that matter? That should still be attributed to your commanding skills in a fashion imo.
  • Assuming this idea pans out. Do you think it can be expanded to have a commander offset in the future as well?