Sam_Starfall
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Suggested that long ago.
My take is that you can make it work by including it into the NOISE GAMEPLAY
Produce O² ? => then predator can track you and attack
Silent mode ? => well you aren't moving, predator can't track … -
Hello everyone, I'm bringing my thread back from the deepest depth of the forum.
New idea in the opening post, and a new great idea here:
Make the cuddlefish a fighting companion,
You would train it and feed it special … -
I'm not voting because that poll don't have the choice "Nothing to see here"
I'm usually very critical of plagiarism or script reuse, as well as cheap use of tropes even if I have to shit on "popular stuff" for that.
But we are dea… -
The ability to pay money to have "emergency air" (or energy) available anytime you want, and regardless of your tank capacity.
We would call it buying "Leviatank card" -
I'm also surprised you "never use the cyclops", enough to doubt it actually even if I'm at odd as to why you would lie like that.
You DO KNOW you can build a fabricator and storage inside? even put some plant, giving it essentially infinite ra… -
Let's add a TROLL FISH, it's a fish that mimic the appearance of other tasty fish, except than when you eat it, you instantly get sick, terminal case, and you have to rush to make an antidote.
The only way to avoid eating the wrong fish is to … -
Make the Cuttlefishes evolve into KAIJU category five 5 if you leave it alone too long or hit it with a submarine
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Suggestion: Let's add a bigger submarine, I mean bigger than the "Atlas" from that other thread, atlas is so tiny, blah!
Instead you make a gigantic submarine, shaped like a manta-ray with wing about half the size of the Aurora, it would… -
(Quote) I didn't think I would be stealthy, yes it's all a joke, irony lvl 2.
As the thread name suggest the goal is to make horribly unsuited suggestion. Hence me suggesting "Necromany" while I necro this thread from the green abyss… -
You know what would be an amazing addition to Subnautica?
A NECROMANCY DLC !!!!!
There's already some skeletons so what if we could make SUBMARINES OUT OF SKELETON?!
Amazing idea I know, and if you have ZOMBIES creature… -
...the Cyclops don't need roll control, why the hell would you even think that. (this is not a question, only in hell you would think that)
What it would gain is a better view of the seafloor not obstructed by the huge control system and limit… -
I would give more of my opinion, but in my opinion the only improvement would be to abandon the idea of generator also storing the energy (making the battery and Cells charger do that instead)
because so long as it's kept as it is, our choice … -
You have to realize that they are like 20 days away from FULL RELEASE.
It's kind of late to add little feature like... MMO multiplayer (joking).
They are probably only taking QoL suggestion for now.
But if there's a DL… -
You could do it like the ________ explosion, your PDA tell you how much time you have to create a new habitat before the starter zone become deadly.
To prevent an unwinnable game all you need is a working builder-tool so you can build the fabr… -
I like the idea of being forced to move your base of operation mid-game and no longer being safe.
However it ask for a game code that check your progression and is sure you have built another base and fabricator to operate from (or let you sca… -
Weather could just be some cloud above, if only to mess up with the perfection of solar panel.
Also it would fit the lore given and be a way to force players to build seabase deeper if it's destructive (that or something else)
I'm … -
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Dislike it personally.
What is the point of removing a known Nautical/Dive related equipments that give you a sense of hard survival (since it's low-tech)
If it's to replace it by an extravagant and overly sophisticated… -
You are not completely wrong but your "know it all" tones come out as obnoxious, especially when you insult things that some consider as GOOD FEATURES or contradict yourself. And that's coming from me "know it all".
(Quote) I made a topic abo… -
You can simplify
The scanner room is how you access the map but deployable beacon, drone moving, or YOUR VEHICLE (+slot?) is how you generate the map.
New part = 0
New code = whatever allow to display the map from the scanner room<… -
Look like I bugged the poll and voted for both no map and other map.
I haven't read the topic but my opinion is:
- no HUD or portable map
- a map generated using sensor outpost or drone only
(I'm still hoping for stuff … -
Wow careful there!
Did you all buy the license for the right to express opinion or think by yourself? Did you make sure you bought the extension for those to apply (separately) on this specific part of the internet and the real world?
Re… -
To be honest if the game have outlived its retail life I just consider it abandonware, most of my retro gaming concern company that have disappeared.
Just make sure you scan any "alternative ISO" you get, and try to get it from website that ar… -
I believe the Seamoth could use 6 upgrades slots, so that you can actually use more than 2 features like Sonar or Defense without crippling it or having to suffer the lack of another (energy, armor)
in Are the vehicles now in a balanced state or some adjustments are required Comment by Sam_Starfall October 2017 -
I'd sell any Atlas for a tiny dingy boat, to replace (early) the Seaglide and allow more vertical dive section early.
https://… -
Oh nice, I was just testing the experimental, but I haven't reached Cyclops tech yet.
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This, a lot.
Other than that, I don't mind a biome so luminous you forget you are underwater, so long as other biome remind you that you are alone in a dark abyss where even light is pointless. -
To be more specific myself, 90% of the area can stay just as they are. Plus, the bioluminescence of mushroom do a good job already of making it hard to see the little stuff.
What I have in mind is just a corridor or an area meant to be crossed… -
We are in agreement on the problem, but have differing opinion of philosophy over possible solution.
If we took your approach the Dev would never introduce any mechanic if it make the game any harder than the previous one. No matter if i… -
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I kind of lost your point in the end.
Fragment act as "gating mechanic" to make sure players can't get a tech/ability before they accomplished a specific feat (and get the reward). Since at some point the player is MEANT to … -
Funny you talk of Half-life 2, the underside bridge was a GREAT idea yes, but there was an even more appropriate sequence in Episode 1, where you have to fight against zombies in complete darkness (waiting for an elevator), with only a limited amoun…