Rippsy
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Chizzle Veil comes to mind
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Xao, interesting I can easily test that this evening with a friend. I'm not sure I recall this guy d/c'ing and rejoining late in the round though. (That said I wasn't that much attention to him until he went Onos!)
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I've seen it just this once in over 300hr's of play! Madness!
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Oh I totally agree - the problem being on servers with 11 men on field, you'll end up with 5 in a main push, 2 defending and 3 putting up an advanced position. Probably 20% of your skulks dead at all times, most of these will not be far away from a…
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tarquinbb, the problem is by the team your team mate arrives to help you attack a solo marine (which you are unlikely to find anyway) it's likely he'll have 2 or 3 friends turning up as well. Larger servers favour whichever team has the larger grou…
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[On topic story]
I was alien comm on a 24 man server last night, and it was one of the most if not the most frustrating experience I've ever had commanding.
The scene - server had 10 players when I joined, we spawned Pipe on Veil. … -
Over all extremely good play and commentary - could of notes, you refer to Gorge spit in a crossroads battle, while there are no gorges even evolved in duplex vs. HBZ - such a great matchup.... Comment by Rippsy April 2013
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If they are so similar, why do they feel so different? I'm not trying to just be awkward, I geniunely want to understand why NS2 feels so different to the HL1 engine. I never got along with Source. HL1 is by far my favourite FPS … -
I think moreover the key here is the natural swing of play that the NS2 mechanics create.
There are 5 phases every NS2 game goes through:
Phase 1- Marine bias
Start of the game, marines have the advantage off the bat in… -
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I agree it does make silence extremely important/powerful but that doesn't address the issue of movement - movement attracts the human eye, we are designed to pick it out extremely quickly from a static scene. Staying still is a v… -
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These are all known issues which have been dealt with for along time in game engines. This doesn't make NS2 any more or less complicated than other online games with collision. I'd rather rubberband a tiny bit more, and have some… -
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I know it depends on the other players, and your final point is something I would like as well. Allow it's not even about hit-reg to me, it's about response to stimuli. I don't have the choice to respond to being shot, because I'… -
When HL1 was released, most people were on 56k or ISDN if they were lucky. The netcode for that felt far superior and induced less interp than the NS2 engine does now. ADSL and Cable have significantly higher penetration than they used to. Bandwi…
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I have a question - given that internet connections have improved significantly year on year (in all terms, bandwidth, latency & packet loss/jitter all improving) why are UWE adding more interp than in previous FPS engines to NS2?
It… -
johnny, you can try hunting a few of the overclocking forums for more stable GPU clock settings memory settings ( AT YOUR OWN RISK! ) knocking 5mhz of my GPU and 200 of my memory on my old Radeon stopped my crashes, but did decrease performance slig…
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Good to know! The amount of times I've seen Commanders beacon entire teams AWAY from the room under attack is painful(Quote)
I am almost 100% certain your problem lies here, your GPU is performing an unrecoverable crash. Possibly due to overheating - I used to get exactly the same type of behaviour from an ASUS ROG laptop when the GPU over heated. Syst…What is the radius on rupture's hit? About the size of the cyst destruct graphic?@Sherlock hence my stack overflow concept. I totally agree it's not going to hurt much, but it just turns into another item on your mental to do list, most people can on…So basically beacon does its location of nearest CC check upon clicking the beacon key, not upon the beacon 'going off' - good to know
I wonder how "built" a CC must be to trigger a beacon, completed or just 'tapped' and I guess that rai…(Quote)
I've done the outside-room-beacon trick many many times and its massively useful/successful. Due to timings and other things, I actively let 2 Onos and a 2 Gorge take down power in Repair once while my marines were killing a hive,…I'd say not always, but frequently the team imbalance (not deliberate) makes one outcome painfully obvious from an early point (5-10 minutes)
~~~~~~~~ Wavey lines as we drift back to yesterday ~~~~~~~~
I joined an Alien team …Can macs perform any actions once they are under the bile bomb effect?Okay, if it doesn't speed it. What are peoples opinion on it being able too, it draws a Gorge of the front line defence to progress upgrades etc... seems like it wouldn't hurt to much?Actually I was talking about Marines spawn in Smelting and Aliens in Containment, Marines rush through Turbine and hold Chasmslayer, I frequently sneak to the marine base and take out the Obs to delay phase-gates. Has a very high success rate due to the low HP of obs(Quote)
Somewhat similar to marines already having power nodes on in Repair & Waterpumps... except it would allow instant placement of a Harvester for Aliens which is somewhat OPCrushak, right now I believe the system is "Aliens can spawn in X or Y or Z, Marines can spawn in A and B and Z"
This is why you never get Cross roads or Hydro starting points. Let us use a compass to make this simple.
You h…(Quote)
The only two times I've survived/won the strat is very quick 2nd hive drop to Pipe and Spores on a very good lerk player, or a 3 skulk rush to Turbine to bring down the phasegate before they run back to defend it, then a sync'ed pu…(Quote)
Indeed, I think it would be very interesting to see Aliens on Control in Veil, I suspect it'd be VERY Marine biased due to Cyst chain mechanics especially because you cannot traverse The Dome properly with out going through C12 (LA…