Radman

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Radman
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  • (Quote) I was refering to fighting wave after wave of respawners, with no chance to heal up or take objectives in between. If you dont think that sucks, then idk man we're not gonna agree.
  • Is it different when you are playing with bots then? I only had time for one game, but it pissed me the fuck off haha.

    both me and the enemy seemed to be teched up (i was at least), but respawn was still like 6ish seconds.
  • I dont get it. Why do you respawn at the same rate in the end game as the beginning of the game? Its super frustrating to have to keep winning fights nonstop until the very end of the game, or else stalemate.

    Why not just copy what mobas…
  • On grenade launchers, I feel like if a a marine gets a direct hit with a projectile on an alien at medium-long range, he super deserves it. But it feels like grenades still explode at a distance where aliens can't reasonably react to it. That feels…
  • I've got to say, its nice that the remaining ns2 community is wants all parts of the game to be viable. About a year or so ago, people were saying the flamethrower didn't need buffs because it was "easy to use" and was already good at taking out gor…
  • Why split users by life form preference? You would expect players to have to play different lifeforms based on the state of the game, not as a predetermined requirement. I think a little bit of flexibility on the players part is not too much to ask.…
  • (Quote)
    Heh, sorry. I was responding to the people who were referring specifically to it not being a good set up at all. It didnt seem like it would be a lot of work, but I stand corrected.
  • He's got some decent points, and all those points can be solved with ranked matchmaking. The pub system is dated and obsolete, especially for a game like ns2.

    Unfortunately, that's something that should have been in at launch. It'd be ha…
  • So many people adamant that the correct way to play is the current in game set up. The way I see it, there are two possible senarios:

    1. having a minimap on aliens becomes the optimal way to play for most aliens. Some people still dont l…
  • Adren skulk with leap is pretty cool, if your fps cant support cele.

    Either way, leap makes getting in range as a skulk super easy, which would mean you need to make him worse when he actually gets in range (in other words, worse than he…
  • (Quote)
    While its optimistic to expect deep and robust choices/tactics/playstyles from simple design, its often very rarely the case. Giving players lots of tools to reach a goal will often result in more complexity, but will also allow pl…
  • (Quote)
    1. You can have other abilities that work as a p-res sink
    2. do aliens have a problem defending at all? especially skulks.
    3. early game aoe defense, aka hydras.

    My questions is more on the side of, why do w…
  • "You know what this game needs? Some more pve!"

    Maybe I'm missing it, but what's the point of tumor exactly?
  • (Quote) Good things about matchmaking:
    - players are arranged by skill level (which means player descisions often have a larger effect on their game)
    - you all start and stop a game at the same time (players have a larger investment i…
  • (Quote)
    And on the flipside, a fade can sit right in front of an lmg Marine and tank enough damage to kill him. Res investments are pretty strong.

    Also, don't fades have a new ability now?
  • Teams have the skill to win the game, but not the skill and coordination to end it?

    It's like someone complaining about a bug in the game, and addressing it like a l2p issue.
  • F2P leads to selfish play. I'm not sure you want that in ns2.

    Ofc I'm not sure that applies when you have decent matchmaking.
  • I'm not sure if many people know this but nerfed AV affects low end users more than those with fast pc's. faster pcs result in faster fps which makes it easier to identify moving targets (since its much easier to see they are moving). If there is an…
  • I'd rather marines get their own version of the "op" alien vision, than nerfing it for aliens.

    Since when is succeeding in low visibility a skill in a skill based shooter? Forcing aliens to distinguish marines in fast paced combat adds n…
  • Well as long as its been leaked...

    What changes here are actually buffing marines where they need to be buffed? I hope there is a seperate list of stat changes because right now it seems like fades got buffed (where they were really good…
    in REINFORCED Comment by Radman August 2013
  • What's really funny is that aliens can be on par with marines in terms of kills, but then the aliens will seemingly pull ahead out of nowhere. The obvious solution is to make marines pull out more kills than aliens, but then that isn't very fun for …
  • Either would work I think, however it seems like people think fade is fair for the res and the skill required. Plus this would make flamethrowers more than the situational pick up it is now, and the replies in this thread have demonstrated.
  • @f0rdprefect you have done nothing to convince me. The thing that you say makes shotguns hard (high spread) is what also makes flamethrowers easy. No, tracking aim mak…
  • I disagree. You only have to aim perfectly once or twice to get your full damage out with the shotgun. With the rifle, you have to aim well continuously. However, you get the benefit of low spread which makes hitting max damage EASIER, since you don…
  • @f0rdprefect, why is the flamethrower easier than the shotgun or rifle?
  • (Quote)
    Well ideally you won't be be able to actually kill the fade without perfect tracking/team support, along with the fade having to get within range of you. In that case, why would it be bad that a support weapon is countering a comba…
  • (Quote) Can someone clarify this for me? I always thought the flamethrower drains energy too, but according to the wiki it just reduces the regen rate.
  • The grenade launcher is super good at seiging bases though. It lets you just sit back and deal tons of damage. What other weapon does that? Well I mean, exos, but that's like comparing bile bomb to an Onos.

    So what I'm hearing is that fl…
  • It would be cool if the flamethrower was tweaked so that it could better stave off fades (and biting lerks). I don't know how much energy the ft currently burns, but it never seems to make a difference vs. fades. I think it would be interesting to d…
  • So it's just supposed to be in between a grenade launcher and a rifle/shotgun?