PuphBall
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is the new game mode getting exiled to the Arcade section? lmao
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I just hate everybody. Makes it easier to get through the realization that this game took a turn for the worse
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>Fixes: Reverted the last 10 patches
Would pay to see this one. We're getting a lot of good changes, but just as many bad ones. The quality of game-play has been going down IMO. -
(Quote)I'll bite, @RevanCorana . If you noticed, I wrote that a long time ago. Way before the recent issues have cropped up, FYI. Sinc…
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Worst thing about the new updates is that they killed competitive NS2 + modded game modes... for the sake of a few rookies. Literally trading 100's of loyal players for rookies.
Who in their right minds decided it was a good idea to turn… -
I'm gonna have to chime in and say the recent updates have ruined the game for me as well. Everyone is pissed, competitive tournaments (ENSL) are dead, modded games are empty when I'm awake.... This all started around Patch 294. Very unfortunate for…
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Did we remove the ability for non-rookies to get defaulted to an "ALL" filter? In my opinion, that is 1 step forward, 1 step back in regards to the visibility of the modding scene.
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I'm against most of these suggestions because they are poor rehashes of our current server browser. NS2 is a small game, whatever you hide behind a filter is as good as dead. Any future mods will have to climb a mountain before get… -
Server browser still hides modded game modes? When is UWE going to stop undermining the content creators?
You say you want to shake it up and increase appeal of the game, but I'm growing more resentful every day. -
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Personally, this is the best solution I've seen. As long as it doesn't take too long for "ALL" to get enabled, I think it would benefit everyone's (stated) goals. Something like this should have been implemented from the start inst… -
Rust can get away with hiding mods, they had a peak of 30k players today. If NS2 had 30,000 players, custom game modes would get seeded instantly and nobody would have a problem. Therefore I think Rust is irrelevant to this conversation.
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You make some dangerous assumptions, @Mofo1.
First of all, moving something away from the main list has an effect of reducing visibility. I challenge you to disp… -
UWE has made moves to address the problem and they had little-to-no effect on the visibility and sustainability of the modding community. This post is damage control, I don't see it having much bearing on reality. You tell me that the last sentence …
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The idea itself is flawed, and the fact that it is being defended with sugar-coated excuses makes me doubt that UWE cares about the modding community. Does Ghoul really believe this is good for the modding community? He seems to think so, and…
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You're going to have to elaborate on this thought. UWE is actively undermining the work of modders, how does this help people recognize the modding community?
Why should UWE command respect when they do not … -
Cool, but UWE knowingly killed the modding community. Where's the fix for that?
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Seeking new gameplay AND neutering the modding community in the same breath... How does that make any sense? I can't believe UWE sometimes. -
All modded game-modes have been dead since patch 294. That's really heartbreaking.
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This is genuine debate, not aggression. I am disappointed that you can't tell the difference....
On to my point: Every… -
@MoFo1 No, they were not starved of players. However, imagine how much faster they would have died if UWE took them out of the default server list. And before you say it, Fa…
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As someone who is passionate for content creators, I thank you @Decoy for choosing not to lock this thread (yet?).
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This post will address the idea that
- Our mods should be held in high regard
- UWE is going down an awkward path
- The state of the players who love NS2 mods
- The sustainability of a modded server when it is not giv…
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I agree that the comment section of that code is aimed at 42 man servers. However, Wooza claims this change had a positive effect on more than just 24+ servers. If that's the case, then that kind of change is for the good of NS2 rather than the good…
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Wooza claims the matso optimizations were done for the good of NS2 rather than specifically 24+ (which is what he asked for). I don't know enough to prove him right, but his point is still valid in my eyes.
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@F0rdPrefect We are discussing potential solution to this disagreement, some of which might even improve the server browser UI for everybody. We've had devs and insid…
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EDIT: The picture I attached has been spoilered, please open the spoiler for reference.
This is what a new NS2 player sees when he opens the Server Browser. A bunch of 0's. It's no wonder that people sort by "Players". UWE should put whi… -
Content creators like Wooza have helped build communities who are passionate for NS2 and the different ways it can be played. For example: Avoca's take on Siege, Wooza's large servers + experimental game modes, UWE's alternative game modes... These…
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Come on guys, let's not get bitter or anything. I agree with server-list thing but let's not be jerks. It only reinforces the idea that large servers = cancer.
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I find it weird how balance update is aimed at a really small subset of the playerbase. Constant med spam isn't a problem in servers with a population of 20+. Competitive players have their own balance and the majority of the player-base is on large…