OutlawDr

About

Username
OutlawDr
Joined
Visits
265
Last Active
Roles
Members
Points
103

Comments

  • (Quote)
    This still wouldn't resolve the fun aspect of the game that if marines fail to correctly play the way they are suppose to early in the game, its pretty much done and over ....regardless if its transparent or no…
  • I've read a lot of ideas for new lifeform classes, but none that convince me its actually needed.

    What role is lacking for aliens to warrant a completely new lifeform? Pretty much any single new ability can be tacked on to one of the cur…
    in Future Comment by OutlawDr April 2013
  • The reason there are loads of conceded games is not because of concede, it is due to certain game mechanics that create too steep a slippery slope, little room for comebacks, not much "forgiveness", too much snowballing....
  • I dislike alien vision, because I have it on 95% of the time. I want like to enjoy the games visuals and not play in tron mode, but its way easier to track marines with it on. No reason to turn it off other than those rare moments when you need to s…
  • (Quote)
    That could work. Whatever the specifics, the core idea is that the gorge player is in direct and tighter control of the babblers, and their effectiveness is tied to the player's skill.
  • I think we should first try to make them worth the 1 res, because they are not even worth that right now.

    I hesitate buffing babbler offensive stats. Lets avoid PvE. What I really want is tighter control of the babblers so that whatever…
  • It would be nice to no longer mistakenly place the 11th clog and watching your clog wall fall apart.
  • Mods just have to change one little thing to overcome any blacklists. Whats needed are commonly shared and updated whitelists...maybe something with some official stamp on it.
  • And here I was thinking it was a problem with my mouse.
  • I see too many people treating the "RTS element" of NS2 like its an all or nothing deal. With a FPS/RTS hybrid, there is going to be a gradient between the two. Minimizing the aspect of one in favor of the other doesn't mean removing it all together.
  • This patch is badass and you should feel badass
  • (Quote)
    I think you dug a little too deep into my example, but I'll bite.

    It all boils down to how much comeback potential or snowballing you want in the game. Its not an off/on switch where you either have an RTS or combat mod…
  • (Quote)
    Had to quote this for emphasis.

    Yes NS2 has RTS elements, but so what?

    Its not some unbreakable law of nature. We can always change things so conceding happens less often. Change things so that 'slippery …
  • (Quote)
    This is really the only the way to do it. The ruler doesn't lie and this method can apply to any game. Too many variables to try it any other way.

    I have my in-game sensitivity as low as possible but jacked up my mouse'…
  • (Quote)
    I haven't played it enough to tell you for sure, but I think its safe to say that drifter scouting is probably not very viable without cloaking. What if drifters can only cloak on infestation (bring on the infestation buffs) withou…
  • I think Savant has garnered too many anti-fanboys.

    I agree, conceding games early in NS2 sucks compared to a nail biting game that comes down to the wire at the final base.
    Come on, how can anyone argue against that? So why not try…
  • Some parasite buff thoughts.

    Parasite removal on armory heal only.

    Parasite does the initial 10 damage as always, plus another 10 dot for ~5s (or whatever time) afterwards. The dot doesn't work if the marine already has paras…
  • These are considered borderline cheats, and simply cheating by many. There is no way to filter it in the browser, but no one will know you are using them in regular servers....so just exploit in comfort knowing you are safe.

    This is why …
  • 1. They initially planned to have doors marines could weld shut. They had them in beta, then removed them. I'm not sure what the heck the status of it is now. Limbo.....................

    2. Fades in beta had a similar move, but it was eit…
  • To be fair, only 3 people pressed the disagree button, and other than soccerguy, pretty much everyone who replied gave constructive criticism.

    We all want new toys, and his idea looks cool, however its too much to take in at once and too…
  • Current xenocide might be worth it if when skulk players "successfully" die from xenocide (not from marine fire) they automatically respawn at nearest hive at no egg cost ..or in other words, the skulk automatically spawns an egg at the nearest hive…
  • (Quote) I was going to type something, but this says it best
  • Just do this to start off with.

    Spit / Bilebomb - babblers attack the target spit/bb hits.
    Healspray - babblers attach to friendly target receiving heals (including the gorge himself if no other friendly target prese…
  • I agree the cyst mechanics needs work, though I am not too sure about the idea you presented.

    I think too much rides on cysts for aliens. Cyst chain breaks, things die at the far end.

    This makes it so you have to make cysts c…
  • Like I said in the other tread suggesting this, the only way I would be on board with this is if "gorge" tunnels were to become commander only buildings.

    With tunnels acting as cysts, they become a much, much more strategic tool. But a s…
  • This has the potential of being very useful, more than just "niche". If it turns out its only used once in a blue moon, then fine... doesn't matter (I wouldn't even bother the devs to hurry up and add in this feature either).

    However we …
  • Only way I would be on board with this is if "gorge" tunnels were to become commander only buildings.

    With tunnels acting as cysts, they become a very strategic building, but one that player res is used to build..... meaning in larger ga…
  • (Quote)
    This always seemed backwards. Alien start is usually the only room that always has power on throughout most of the game.

    It seems the marine power/lighting system was added initially for the atmospheric cool factor and …
  • Just need to clearly define the roles we want. "Heavy" doesn't really tell us much.

    Heavy Marine would be more of what you are proposing. A durable front-line solider. Hes more armored than other marines but can still repair, beacon, pha…