ObliviousSight
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Afraid I won't be able to make tonight's test as I have a really early morning tomorrow. Have a goodnight everyone!
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Hey peeps, sorry I haven't been attending the last few sessions, my mouse died and I haven't yet got a decent replacement. The one I'm currently using is not up to fps games at all. I hope to have one in time for next week. Have fun and hope to catc…
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As I remember there was some reworking of room connections, size and alot of work on the map's aesthetics. I'm not 100% on just how much it changed as I rarely played turtle during the beta and after so many different iterations of many custom maps,…
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Yeah, the real problem with Turtle was the size. SCC tested it a while back after @Evil_bOb1 had worked hard on an overhaul. RTs were often too easy to snipe, one posito…
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@prevertmaximus we start in about 5 mins from this postSince it would be using the Chivalry SDK I'd say it would be easier in terms of mapping (Barring custom content of course) than using just the UDK itself as you would have access to the standard assets for the game. If I had kept up with my UDK know…Great work guys! SWS has been great fun to test, and I look forward to seeing all the crazy maps that flow from it! CTG for game mode of the year!Ah man, sorry @UncleCrunch should have replied to your request for us to test NS2_Station_10. It got missed this Sunday I'm afraid. We'll test NS2_Station_10 at the ne…Our eyes are everywhere and our minions number beyond a mortal's ken. There is little that escapes our terrible gaze...
And on a more serious note, the map is looking good from those screenshots, look forward to giving it a shake down on…@Soul_Rider Haha, excellent! Though on second thought it would be more appropriate as Fades With Flamethrowers, Gorges With Grenade Launchers and Lerks With LMGs. Poor…No love for Lerks with Flamethrowers? I am disappoint.Okay guys, tonights meet up has been cancelled I'm afraid. Normal programming will resume next week. Sorry to those who were hoping to test their map or get a game in. You may want to support Flat and Loki while they play for CU vs Imagine.That sounds like a plan. There were so many maps tonight to do. I'll join for the co testing if you give us a time that would be good for you.Well, it's been sometime since I updated this thread and my poor, neglected map.
Over the last few months I have tried and failed to get the map into a playable state and have determined that I don't have the capabilities to do so. I'm h…That weird collision was at the pile crates to the east of the southern access to the courtyard area, if my memory serves.Have you switched off all your mods? And verified the cache integrity?Hmm I can think of a map that might work well with this mod... What do you think @Evil_bOb1?Looking good. I'm sure SCC will test this on Sunday seeing as we have recently been doing a fair amount of Combat.
One suggestion from me might be to rename 'Hanger 5 Subdeck' to just 'Subdeck' or something similar to prevent confusion w…Thanks for that guys. Just looked at the original ns2_biodome and it appears to have the same issue. I have little experience with doing pathing, but I'll attempt to fix this today.
Edit: New version has just gone up on the workshop. Thi…Another update up on the workshop. Should have fixed the missing props and consistancy errors, as well as removed a couple more lights and made the agri lab vent comm-invis. Sorry for being a bit tardy about updating. Any other issues with the map, …Well just finished updating all the official maps finally. See OP for new images.I ran around for 3-4 minutes as both marine and alien. Didn't see any errors coming up in console or a crash like you describe. When I get a chance I'll take another look and see if I can find what the problem is.
I remember some time ag…Well I just tried running this on a listen server using the workshop version. The only problem I had was that the CC in command didn't spawn an ip. Otherwise a few errors related to missing materials that haven't broken anything and as far as I saw …Ah sorry, thought I had already replied to that question!
Two sets of numbers signifies a difference in timing based on direction. As an example look at the link from Platform to Falls on the Biodome image. Headed from Platform to Falls …Well I've finally gotten around to doing one more image for this thread, may I present ns2_biodome!
I should really get on with updating docking again and redoing …The key to your first problem is the use of layers and using the selection options down at the bottom of the editor. Official maps are a good example for how to do layers well.Just for you:
To the best of my knowledge this is a bug caused when you double click on a server in the browser to join.15 minutes ladies and gentlemen! You know where!Wow, posted 7 years ago...