MrFangs
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For the record: I had frequent melee hitreg issues in 267, but none in 268 so far. So I'm surprised that some many people still get them in 268.
Of course, it may be some other factors at play, like server admins tweaking their rate sett… -
(Quote) Yes... it's quite irritating. Volume was fine in 267, and it's far too loud in 268.
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First impressions:
- Glad to see a fix for the "bites not hitting" bug
- Metabolize: Yay!
- A bit sad to see Shadow Step go... it was a nice option sometimes.
- Fade without movement penalty: interesting, could be good.… -
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#noscope #parasite so pr0 -
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What this game needs is a "short afk mode" that plays an *extra* loud signal when the game is actually starting. So you know if you need to hurry back, or can take your timein Longer load times since 267 Comment by MrFangs August 2014
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(Quote) I wouldn't call it "eye candy", but rather "please do not make my eyes bleed".
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(Quote) I'm confident he knows his stuff
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PSA: You should really use prepared statements instead - it's both safer & faster.
And with that, I think we should get this thread back on topic(Quote) It's ID zero, actually. And yes, this looks like a side effect... somebody assuming id > 0 at all times, probablyin Skill System is Good Comment by MrFangs August 2014
Yes, I noticed this in Trello as well. I even contacted a CDT member because I thought this was not supposed to leak yet
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I'd really love to see this happen... it looks awesome.
I'm just wondering how this would combine with Shades? The most likely thing would be the Shade suppressing all light from cloaked buildings and cysts - otherwise,…I saw https://trello.com/c/EGhvyHJk/415-separate-overhead-zoom-keys-commander-binds-menu and just wanted to make sure... this will includ…(Quote) Only for repairing power nodes IIRC.Individual skill levels on the scoreboard would be horrible from a social standpoint. But it would be nice to see the teams' average skill levels displayed. These should only be shown as soon as that team has a minimum number of players, though - ot…(Quote) Ok, I see.
Another minor thing I noticed: In the server browser, the arrows next to the ping slider adjust in steps of 50ms. I think that's waaaay to coarse... 10ms maybe?
(Quote) I rarely play Gorge, but I think you can get back into most vents by building clog pillars/stairs. The place clogs elsewhere (beyond the max number) to prevent Marines from following.
(Quote) Aww... that's either sad, or cute
(Quote) For your convenience... the program @meatmachine and @DC_Da…(Quote)
That's how I rephrased it in the other thread: "Sometimes you can't evolve in a vent because you're actually wall-walking. Pre…(Quote)
I don't think this would work... the game has to determine if there's enough space to evolve. And the answer is currently "no" when wall-walking inside certain vents. So the entire point of cancelling the wall-walk is to get the pl…(Quote)
Yes, I hear that happens a lot
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It's already confirmed as a bug, and AFAIK a fix is planned for 268.(Quote)
I have it enabled, yes.
I had another example happening today... Marine at A0, Parasite + 4 solid bites, no Medpacks, not dead. Unfortunately, I forgot to re-enable ShadowPlay after a driver update, so I couldn't take …(Quote)
A nice thing I noticed is that NS2 was featured in the Steam Store "recently updated" section, as one of the three games on the front page. There was also a brief summary of the update, so I figured the CDT had triggered thisOn second thought: Wouldn't it make sense to automatically cancel wall-walking when you press "evolve"? That would make this process less obscure for new players.
Of course, the player's model will need some time to drop to the floor fir…(Quote) I've been walking upside down all the time? Why didn't anyone tell me!
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I always assumed it was some weird …Got another one: When you try to evolve in a vent, but there is not enough vertical space, try holding "crouch" while pressing "B". In some places, this makes it work.(Quote)
Obscure fact of the day: There are a few vent locations where you usually can't evolve, but you can while holding "crouch". Sometimes you can't evolve in a vent because you're actually wall-walking. Press crouch to make sure you're…(Quote)
Would you rather have rookies that can't hit anything in-game?
I really don't see a better place to practice basic attacks (circle-strafing as a Skulk, jump-biting without losing speed, 3D tracking as a Marine) than the…(Quote)
Oh, it doesn't? I assumed there'd be hit sounds with it, as you can actually kill each other.