MrFangs
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I know that mod (and love it), but I'd rather see this in the vanilla game. Only a handful of servers run PGP.
Of course, if the CDT were to merge PGP into vanilla, I'd be happy, tooin Hit sounds in pre-game - possible? Comment by MrFangs August 2014
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- Sometimes when reloading the Rifle, the animation is fine, but there is no sound. (Server Mods: NS2+, Physics MT = on)
- I once heard a Beacon in the ready room after joining a running game. When I mentioned this on Mumble, an Alien pl… -
Well, I can't say if there's something actually *wrong*... but I've noticed situations like @RejZoR describes, and never had those before 267.
It's most notable… -
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Just to be sure: you enabled "multi-threaded physics", right? It's off by default. -
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Suggestion: Make this a multi-level option to affect different groups of buildings. For example:
- "All"
- "Medium" (animate the most prominent buildings, e.g. Harvesters/RTs, IPs, Whips, Hydras, Hives)
- "M… -
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Nanites, man... nanites. -
Downloading! oO
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Where's that 4k stream resolution when you need it ^^ -
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Pretty sure that what they mean is:- The last build contained files A, B, and C.
- They make a change to B, creating a new Version B', but don't want to create a new build just for that.
- So they create a work…
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Seriously... the beta thing is getting blown *way* out of proportion. It was a simple technical suggestion.
Also, I'm not demanding *anything* from the CDT guys. They are doing an incredible amount of work, and have huge respect for them… -
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*sigh*
Of course nobody is suggesting releasing the broken build as beta, that would be silly. But unless I misunderstood completely, there is a fix available, and there will be a new build soon, which they (understanda… -
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Release as Steam beta on Friday... Release as standard on Monday/Tuesday. Problem solved!
(As a side e… -
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The problem with unit tests is that they test small-scale features. They are definitely useful, but they can only test precisely what they've been set up for.
Example: Create some Hydra entities; create some hostile ent… -
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How about releasing the current RC via the Steam Beta feature? I'm sure you'll get plenty of volunteers to test-drive it... pretty sure there will be servers, too.
Pros:
- More eyeballs and test time
- More … -
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My best guesses would be:- They wanted to add Linux support, so they had to make the renderer pluggable anyway.
- On paper, DX11 promised performance benefits.
- Adapting the DX9 renderer for DX11 was probably …
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Out of curiosity, how long is the iteration loop when this happens? The time to fix the bug will vary, of course, but after the fix is committed... how long does it take to build a new RC, deploy it to testers, and have a new playt… -
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Of course there's a always way to get them there. But to call it "supported", I was indeed thinking of a simple "move this game to library X" option.
Regarding "very easy" - doing it with junctions/symlinks is even simp… -
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Posts that only hint at what they mean, leaving the reader puzzled and wondering?
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I don't think that's the case anymore? The early models tended to die from controller/firmware bugs a lot, but they have become much better. I would guess that mechanical failure of HDDs is the bigger risk now. -
Don't forget you can also create symbolic links (or junctions) between your SSD and your mechanical HDD. So basically, you can take a folder that's on one of them, and insert it into a folder on the other one without actually moving/copying it.
(Quote) 267 might be just the right patch for you.
Thanks for the post, interesting read.
One question about the texture streamer... it sounds like the low-res textures are created on-the-fly whenever a texture is loaded. I would imagine that these could be precomputed (at least the vani…(Quote) Speaking of these error popups... is it useful to submit them at the moment? Is somebody checking them, or do they pile up in some unread mail box?
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Huh? Sneaky phase gates and gorge tunnels are quite frequent in NS2, actually.
Yes, you can't build a full base (CC/Hive) everywhere, but forward bases (both straight-forward and hidden) are perfectly viable, and seen i…I should have guessed you already though of that ^^ Nice.(Quote) Wow - I never realized it retained waypoints this way. That sure explains a "wtf?!" moment I once had after echo'ing
(Quote) Why so humble? This is an amazing changelog!Do you have access to the Steam beta feature? This could be a great way to test NS2 builds before release.
Not for every release, of course - only when you think a certain fix or feature needs more scrutiny.
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Also, dat boom box B-)I had the same issue. I finally got it fixed, and I noticed that it was not necessary to unsubscribe from *all* of my Workshop mods. I removed 15 out of my ~70 subscriptions, and one of them did the trick, apparently. Also, it worked without deletin…