MrFangs
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(Quote) Why not both?
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I appreciate the new loading screen. The Marine's pose in the old one was just TOO fabulous...
(Edit: new emoticon ima… -
For what it's worth, Combat is now in the top 10 of Steam's "popular new releases". Not sure how that ranking is computed, but it may at least make the game more visible to a wider audience.
If I wasn't playing NS2 already, I think this … -
Two people already mentioned this, but I really wouldn't underestimate the current free weekend of Evolve when looking at player numbers. Many of the NS2 people on my Steam friend list have been playing it, who may have otherwise been playing Combat…
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What Spark engine version is used for the release? The same one as in 269? (Obviously, performance is the relevant point here.)
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Ok, I think something needs to be tweaked in how the skill system handles rookie players.
I already posted one example above where m… -
(Quote) Except the fact that the game plays and performs better than it has during *any* sale so far?
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... must... not... quote... out of context...
(scnr :P)
We now return to our family-friendly discussion of proper Alien vs Marine violence. Stay tuned! -
Ok, something weird happened. We started a match with low player count, another fairly experienced player + me + 2 rookies on Marines, one rookie and two experienced players (IIRC) on Alien.
We did pretty ok for the first 10 minutes, giv… -
Some issues found in 269:
- Commands bound to keys are executed when typing into (at least some) GUI text boxes. To reproduce: type "bind I retry" (uppercase "i") into the console, then type "i" into either the player name field in optio… -
Ah, that's much simpler, thanks.
I've now added such a tag to my mod - but is there any way to verify that it's working (except running a live server, of course)? I checked the wiki, but I didn't see a console command to print that kind … -
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A heads-up regarding this example: When you run this from your initial client class, it may fail as it cannot find the GUIMinimap class. When I converted my mod from class overriding to hooking, this had me confused for a while - I… -
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The proper solution would be that players can signal that they are ready to play, but don't care in which team.
In the current 3D ready room metaphor, players could (for example) start in a new first room called "Lobby"… -
How about the fact they just allowed a capable and enthusiastic community team to take over the game's development? The changes they have made already, and what's coming soon, are making the game much more attractive both for returning and new playe…
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Give that man a medal CDT badge!
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(Quote) Fades are vulnerable all the time while blinking... no damage reduction or anything. The only defense it gives them is the added movement. I think the hitbox stays the same, too.
Blink used to make Fades invulnerable a long ti… -
(Quote) How is shading upgrades tied to a Shade hive start? The only difference a Shade hive makes is that you can also use Ink, which isn't too useful to protect upgrades either.
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Actually, the new score changes look more sensible than the old ones (if it wasn't pure coincidence). Before, I tended to lose 30-40 points even when losing against a stacked team, and likewise, when winning *with* a stacked team. … -
Has the live system been changed already? Since today (Aug 31), my skill value seems to fluctuate a lot less. I was winning/losing 30-40 points per game before, today the biggest change was 12 points, with most around 4-6 points.
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Ah , that's great
I'll still try to adapt my mod so it's safe against other mods that do the same th… -
Hi Mendasp, thanks for the quick response.
(Quote) Maybe this would be a good place for a predefined hook, then? (PostUpdateStaticBlips or something?) I have no clue how much this affects performance, though.
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Quick info: Building a mod for this, proof of concept working. More info tomorrow/later (in the modding section, to keep this thread clean). But first... need sleep I-)
Edit: Opened a new thread at in General 268 thread (feedback, bugs, reports) Comment by MrFangs August 2014 -
(Quote) This doesn't work for me, I need to release and press shift again. However, just holding M1 with attack 2 automatically repeats it... :-?
I'd say both way should work just by holding, as you'd never use it like this in combat … -
(Quote) The situation where I really miss SS is when fighting Exos, especially in confined places. Together with the Exo buff, and the Vortex-Stab combination removed, the Fade-vs-Exo balance is now too much in favor of the Exo IMO.
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Some other things I noticed:
- As in 267, dropped advanced weapons (including SG) can have a blue outline, instead of their specific colors. I noticed this after they were actively dropped, and apparently also when the commander dropped them f…
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I got stuck with no buildings nearby on Mineshaft: https://vimeo.com/104454139
It seemed like crouching was what got me out, but of course that could have been coincidence.
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True, but at 0 pres vs. 15 pres, it should be.
(Quote) In pub games on Veil, I'd say Aliens can conceal their starting location for a while by splitting evenly between left and right, and the spawning side holding back for a bit. (For example, when starting in Sub Access, Skulks *not* rushing…(Quote)
No, it's simply a matter of numbers. Take (assumed) <50 playtesters testing a release for (again, assumed) 10-20 hours or so. And then compare it with >1.000 players (as seen from Hive stats) playing the new release for weeks…(Quote)
Everyone with a somewhat recent nVidia card should try out the ShadowPlay feature. It's just perfect for this. Basically, it's recording in the background with full hardware support, so the performance hit is very low. When somethi…