Mouse · The Lighter Side of Pessimism

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Mouse
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Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
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Comments

  • (Quote)
    Now all we need is an analogous tipping point for marines.
  • (Quote)
    One thing that this armageddon style late game would need is an implicit count down. Where the other team knows that unless they make a big push within the next x minutes and interrupt research, they're screwed. For the aliens, one…
  • I think the problem is more in the mid-game than the early game. Because the problem isn't that one team can get an advantage in the early game, it's that things tend to snowball in the mid-game. That's true for both advantages gained in the early g…
  • Some updates:

    - The steam room has been split in half to make it easier for marines to lock down the middle lane
    The top half connects Cascade to the Fortress to Power Storage
    The bottom half connects Shortcut/Slice to the Sh…
  • It might be worth trying darker shades of purple for the lighting and/or for the crystal textures. It definitely looks good, but they're almost too eye-catching.
    N.B.: I can't find any screenshots of the crystals from the current build, so I'm…
  • And important thing to clarify is what you actually mean by "stabilise". Do you want the outcome of the first 5 minutes to have no notable impact on the rest of the game?
  • (Quote) I think it would help to have a second criteria that needs to be met before the game starts. At the moment it's not uncommon for comms to rush to their chairs and inadvertently start the game while half the server is still in the ready ro…
  • (Quote)
    A location that will necessarily be at forward position in alien territory, perhaps even a hive, requiring them to make an offensive push.
  • (Quote)
    The suggestion is less about giving the marines game ending tech, and more about giving the marine endgame a character that distinguishes it from the mid game. So that when marine endgame tech starts coming out, both sides need to …
  • Some detailing work
    - Observation has been relit
    - The path between Passage & Slice has been rebuilt
    - Some detailing on the Turnip entrances
  • Update :D

    - Fortress completely rebuilt
    - A Fortress - Approach vent added
    - Overhead tram line added in Dice, …
  • It may have been coincidence, but I recently went up a skill tier after walking around my map, looking at changes.
  • Some updates

    - The Sauna water doesn't insta kill you
    - The water looks a lot better now, thanks to @RuneStorm
    - The steam plume in the middle of…
    in ns2_fusion Comment by Mouse August 2018
  • There's a new lerk & skulk only vent underneath Slice.
    It connects the two chasms the run along the map and also opens into the Shortcut-Fortress vent and the Fortress-Power Storage-Cascade vent
    in ns2_fusion Comment by Mouse August 2018
  • Shuffling on the Australian server normally winds up being done manually because everyone knows who the good players actually are and that their actual experience isn't always reflected by their skill tier.
  • I'm trying to prioritise the propification/detailing of fusion.
    Which parts of the map need props and/or cover?
    kk5wnidqiy6o.png
    Bon…
    in ns2_fusion Comment by Mouse August 2018
  • (Quote)
    I tried to follow one of the tournaments earlier this year. There was barely any notifications & there was no real schedule. I only realised that it had ended once the next one had begun.

  • (Quote) A broken train?
  • I think the skylights vent needs to have less LoS on the node. Make it so that the aliens need to stick their heads out to snipe at it.
  • (Quote) Another reason that "grandmasters" create new accounts is so that they can get away with gorging or comming, without the expectation that they'll be carrying the team from the front line and getting all of the kills.
  • That's what I was thinking when I mentioned carrying items. Carrying weapons, mines, jetpacks or empty EXOs (and anything other droppables apart from meds, ammo & catpacks that I've forgotten).
    (Quote) One thing that'd make that interesti…
    in MAC Lift Comment by Mouse August 2018
  • Those layouts were developed while NS2 was still in development, before anyone had a firm idea of what layouts would & wouldn't work. So they're best used as a starting point, instead of a strict template.
  • - The Crevice stairs have a partial wall on the outer edge. This makes it harder to snipe at cysts & gorges from Cascade
    vfhgstp9yn6f.jpg
    in ns2_fusion Comment by Mouse August 2018
  • - The wall in the middle of Unloading is wider
    - There's something resembling cover on the side of the Crevice stairs
    Unloading
    f3nv…            </div>
            <div class= in ns2_fusion Comment by Mouse August 2018
  • (Quote)
    That's one of the annoying parts about trying to break a marine turtle. Even though you're killing the marines over & over, they're still recycling the same weapons. Their only real pres sinks are JPs & Exos.
  • (Quote) So many pipes..
  • (Quote)
    You were playing on your phone???
  • A collection of small changes and fixes

    - The doors in Upper Passage have been raised slightly. exos & onos can move through there now.
    - The Upper Passage to Unloading vent has been removed
    - A small amount of cover has …
    in ns2_fusion Comment by Mouse August 2018
  • A key question is whether you're trying to help the winning team win faster, or help the losing team make a comeback.
    For the aliens, an approach for both situations would be to add some more powerful abilities.

    If you want them to…
  • Layout
    49wn3kjznex9.jpg

    Changes
    - Vista has some new cover (and the stairs aren't there any more)
    - The Supports to Tra…
    in ns2_fusion Comment by Mouse July 2018