Montyp
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I normally find best timing unless requested is when PG is about half way built, the scan will last till just after the gates up. After that time marines swarm in and there's no problem
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If other servers are still working, most likely its a serverside error (Server Crash) rather than a problem on your side. Don't fret, they always come back.
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Easy solution for this is, if you think that he is being stalked while building your expensive phase gate, scan his location. Its a dead give away for any Aliens in the area that something important is going on there, but it'll giv… -
I had alot of problems with hot Graphics cards, my XFX Radeon HD 6870's both had their fans die. I bought 2 new ones, and slapped em on, now they never peak over 40c at load
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Love it, this is probably on the long list of shit that needs to be fixed. Waaaay down at the bottom
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The way UWE is going with the latest build to band-aid the problems in 251 that's probably what they'll do.
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There are a ton of posts of this exact same thing. I love the idea of balanced matches, but there are a few things to keep in mind when thinking about balance.
1. A great commander with a team that listens will win almost any game, how d… -
I play almost solely on the tacticalgamer servers, there are mods available that will show you how many slots are available on servers with reserved slots. I believe it's titled AVOID RESERVED SLOTS or something to that affect.
Anyways i… -
(Quote) it's called a flamethrower
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I love the idea of lights always being off with no power. However if there was a way for me to blind aliens I would never use anything else ever. Just flash the aliens and whip out my main weapon then destroy them. Imagine if you did that as a team …
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OP this game will never be Call of Duty, we don't need people focusing on KDR or getting the highest score instead of teamwork.
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There's no way this idea could work with 3rd party hosted servers. The only way this could work is with match making.
Personally I play on tacticalgamer servers they're rookie friendly and I have more than 1000 hours logged on NS2. I lov… -
That would encourage marines to never destroy them, easy access to all hives. I think for that to be balanced marines would need to lose health why inside them or allow the commander to constrict the gorge tunnels at a cost of 10 tres or something a…
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You should never mute your team, NS2 is all about teamwork and communication, a mute all would be a horrid feature to add. The reason the mute feature is there is to make sure you don't get drowned out by trolls -
Babblers aren't meant to do the killing for you though, they're stupid creatures that bite jump and squeak. As is they're perfect for distractions and as fodder to absorb some bullets. If you've ever had 5 gorges with maxed out babblers, they are a …
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I would love to see anything that would help aliens close late game.
Tier 3 let Lerks carry Gorges underneath them -
http://steamcommunity.com/sharedfiles/filedetails/?id=157694068&searchtext=
There's a mod now that allows you to see reserve… -
(Quote) It disperses the bile bomb if it hits it mid air, this makes it the ideal weapon for protecting exos. GL and FT are both still crazy OP, GL has no counter, and FT counters everything while doing crazy damage to everything
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2x flamethrower vs. fade = dead fade. Flame Throwers and GL's are my preferred way to destroy fades, up close GL shot really sucks, but if you can dodge the fade long enough when he goes to escape fire a couple Grenades ahead and catch him when hes …
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Because 250 was a rushed release before proper testing so their competitive scene could use BT mod. Unfortunately they haven't followed up with updating the mod to rebalance it.
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Double post
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Hokay, so there's ALOT of focus based off of balancing teams, strength vs weakness judged by KDR. For anyone who has spent more than 50 hours in the game I would expect you to have figured out this is NOT CoD, KDR means nothing!
I have o… -
I think both ISIS and big kahuna do it, just would love to see something similar on tg for server redirect
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Right click once to blink, then spam space bar every time you hit the floor. Blink gets you upto speed, hopping keeps it. It feels SUUUUPER WRONG that a super killing Ninja Assassin prances around like a little bunny rabbit, but yo… -
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I 100% agree with you about the impression on newer players, a large Exo march is next to impossible for aliens to take head on.
For smaller groups or if its just an Exo what I find most useful is bouncing off the walls… -
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You're talking about an almost unprecedented amount of teamwork especially in PUBs, plus thats putting all of your Onos in 1 basket, when the beacon comes because you got power out but the obs gets power and 5 marines show up and s… -
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Marines don't have it that bad.
Marines to tech up costs them 180 res for W/A upgrades, 130 res for all advanced weaponry. Total of 310 res for Marines to tech up completely, 290 if you're not including a second com cha… -
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Yes drifters were cheaper, but they were limited to line of sight. Observatories allowed constant passive scans through walls in a set location, allowed scans for 3 TRes (same cost of the drifter and during the scan they also drew … -
Even larger life forms struggle with GL's, grenade launchers have no counter, 5 grenades kill any Onos or a GL supporting an exo is deadly. There's no defense against GL
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NS2 is properly balanced at 8v8 12v12 marines have a huge advantage once they have W1, it reduces the skulks efficiency early game and breaks the balance after the 4 minute mark.