MoFo

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MoFo
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  • (Quote)
    Hmm I don't know, why not add reflective damage for anyone who isn't the Fade for like 5 seconds. If a Fade teleported a Marine into a whip farm or to waiting players he would do nothing but damage the whips or get teammates killed…
  • I still think Vortex would be a much more useful and interesting ability if it teleported the Marine back with the Fade. The Fade would then have to finish off the Marine with whatever health they had left, giving Marines a slight chance to kill th…
  • (Quote)
    The pub mod thing was just a wild idea thrown out there... It seems to me if games balanced around pub play can have competitive promods, then why can't a game balanced around competitive play have a pub mod...

    I'm not …
  • The problem is they balanced the entire game around the competitive scene.

    The game is quite frankly beyond brutal to new players. Pretty much any player with experience can decimate a rookie regardless of skill level.

    I have…
  • (Quote)
    Why is it that so many people seem to be under the false assumption that the Flamethrower doesn't need reloading and never runs out of ammo? It most certainly does require reloading, and you most definitely CAN run out of ammo.
  • (Quote)
    What game are you playing? Marines can turtle so much better than Aliens it's not even funny.

    Marines get pushed back to 1 CC and what happens? They still have ALL of their upgrades, can spam grenades at the entrances …


  • (Quote)
    That's not really "stacking" though, it's one player who is so far above everyone else they unbalance the server on their own. It's not as if the good players can join the other team and have any sort of chance of winnin…
    in Stacking? Comment by MoFo January 2014
  • Rookies never really bothered me much before, but I must say this latest influx of them is by far the worst.

    My problem isn't with the rookies themselves, it's with the rookies who act like they know everything with only 20 minutes to an…
  • Don't want to make a new thread for this so I'll just ask it here.

    Why is it we can't vote for Eclipse (either via shine admin mod, or esc>vote) - On every server I've visited in my ping range (west coast US) Eclipse doesn't show up …
  • I've noticed that also, and it prevents me from evolving to Gorge in like 95% of the vents (or even getting a Skulk upgrade)

    I've been yelled at by my team because they think I'm just sitting doing nothing, when I'm actually trying to fi…
  • Played the map a bit more today, and it is growing on me a little. (though I'm still lost half the time lol)

    I have to ask, is there any chance they'll "fix" the vent that runs beneath Access Alpha?

    1) When entering the vent …
  • (Quote)
    Flamethrower both requires reloading AND ammo lol. (yes you CAN run out of ammo entirely)

  • Most Marine commanders I see who recycle only do so after several people on their team try to concede.

    I am actually glad that the Marine commander is able to recycle the ip's. There are far too many people who either don't realize when …
  • Thermal vision would completely eliminate any advantage Aliens are supposed to gain from dark rooms...

    I can agree that the Marine weapons feel like pea shooters, but realistic kick would be a very bad thing for this kind of game. I hav…
  • In the games I've played on Eclipse so far, (roughly 20 or so) the outcome seems to rely entirely upon where Aliens start.

    So far in every game I've seen, when Aliens start at Maintenance = Aliens steamroll the Marines in no time. When t…
  • (Quote)

    Oh believe me I am well aware of every point you just made... However as someone who only plays in pubs I find it to be extremely effective. It doesn't silence you all the way, but it's certainly MUCH better than sounding lik…
  • My preferences...

    Skulk - Celerity / Phantom / Regen - If using Xenocide I'll take Aura and Carapace, but I find Adrenaline to be completely 100% useless for Skulks.

    Gorge - Adrenaline / Phantom / Carapace - Adrenaline and C…
  • (Quote)
    I have to disagree with both statements here.

    I find Aura to be much more useful to higher life forms mid-game than Crag. Lerks and Fades can easily avoid taking damage while singling out the injured Marines (making kil…
  • (Quote)
    ^^ Could not possibly agree more.

    Level 3 phantom should render you completely 100% invisible when not moving. (no matter what their graphics settings are)

    The way it is currently just plain sucks, because t…
  • I played a game the other day with a rookie commander who insisted on dropping his spurs/veils/shells in the most screwed up places. The map was Docking, and by the time I joined he had at least 5 of each upgrade, only NONE of them were at a hive.<…
  • I would answer questions in the steam forum.... if there actually was a NS2 sub-forum. Unfortunately Steam all but refuses to add one.

    The Steam "discussions" area is not a proper forum. It is an unsecure toxic wasteland of facebook/twit…
  • Wait what? They changed it so the push to talk button is different if you're commander?

    So the game I played earlier where I commanded nobody heard anything I said all game? I figured they weren't listening because they were rooki…
  • (Quote)
    Certainly looks interesting, but I'd suggest adding a resource point for Marines in Landing pad...

    As Shriike said, looks like it would take too long for Marines to reach Terminal, and if Aliens get there first it can b…
  • (Quote)
    Yes I did read it... The thing is, the players being complained about aren't good just because they're up against the "sale newbies" Your post seemed to suggest that these "pro" players that can unbalance a server only show up ar…
  • (Quote)
    It's the one Marine that can win a game against crazy wall leaping Skulks, lvl 3 celerity Lerks that zigzag erratically, and Fades who constantly use hit and run tactics with shadowstep/blink to go as fast as they possibly can...
  • I don't think penalizing them or removing the ability to leave is a solution in any way.

    It certainly wouldn't make people suddenly start trying harder as if they have a chance, most would simply goof off and/or hide while they wait for …
  • I don't think it's the pubstomping, as much as it is the negative attitudes of certain people.

    Some of these "pro" players are so good they can often unbalance an entire server alone, yet they think it's cool to toss out insults when the…
  • In my opinion lowering it to 15 would severely handicap the Aliens while doing virtually nothing to hinder Marines. Especially in any scenario where the teams are evenly matched.

    Skulks are already at a disadvantage against the basic Mar…
  • (Quote)
    Ok, you have succeeded in confusing the hell out of me lol.

    I guess I'll try to clarify what I meant... Base to base = relatively safe and worth building - Base to anywhere outside of a base = Easy to spot liability an…
  • I find cysts pretty easy to kill.

    I never use my rifle, always pistol and/or axe, and they go down really fast.

    If anything I've always thought they should get a tiny bit more health with each biomass. Not much, just enough s…