MetaMind
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Thanks for replying.
just putting the soundeffect.lua in lua folder has totally done it for me ... thanks
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Pulling at corners isnt working on my side... anyway my friend did it now and despite the fact that in concole it shows up "Mounting archived build 266" the mod does still have the same scripterrors and bugs like without version mounting.
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unable to change version locking inside launchpad --> configure.... its not shown the full window
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will see if 267 have that much of a performance improvement over 266... if so I will fix it to 267 manually...
Also a bit offtopic: I tried the vanilla bots skulks but they werent attacking at all, to my wonder the Fade bot was moving around b… -
Thx for the quick response...
The thing is that its written with hooks and overwriting vanillas...some changes arent possible though hooks and it was kinda messy... I think I will stick with the version locking feature (super cool btw... this … -
would be nice if you could test 267 with my mod: Last Resistance(Survivor)
Also it was mentioned that 267 has mods backwards compatiblity ... is this only functioning when the mod is written with hooks? -
I ran into the exact same problem with my Last Resistance(Survivor) -Mod. Is there a way to change the map at least manually or using some sort of workaround?
in Server problem: "file not found" after map change Comment by MetaMind June 2014 -
Got it... it was a bad upload on Steamworkshop I suppose.... McGlaspie (or any other) could you plz add me on steam to test it out quick... my steamname: metamind09
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Well part 1 is for the luas (3mb), part 2 is for textures (65mb) and part 3 are the sound files (40mb)
Also I once succeeded in loading up the co_stargate map with extraentitymod. -
It was (ui/menu/grid.dds) Thx guys... btw the pre beta release of my mod is allmost here stay tuned
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Hmm yeah youre right, was just trying to call the player(marine) entity but I just dont know how exactly
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I ve decided to make a new function out of it but still there is something wrong...
function ItemUnlocker() local score = player:GetScore() if self:isa("Player") …
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So far no success... I tried to implement it in the "PointGiverMixin.lua":
function PointGiverMixin:OnUpdatePlayer(deltaTime) //periodically award points in survival ph…
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Thx for the quick respond, will test it out now
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Ok I ve solved it with the weapons upgrade... forgot to delete armslab requirements in marineteam.lua ^^
But how do I get the exo upgrade thing working?
specifically I want to transform a marine to an exo when he reached a certain amount… -
custom textures & sounds
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Big Thx Kouji_San
now it uploaded it to the right entry, unfortunatley the upload is crashing all the time.... is a 150mb big mod/map too much for Steam nowadays... coz in the past it worked -
Thx for the tip but....
I selected my old map folder as source (where the old ".publish" folder is in) then I published it but a new mod entry was created in Steam in How do I REpublish a map/mod Comment by MetaMind March 2014 -
Ok I fixed it.... I didnt made location entitys for all power nodes also I didnt assign a location name to it (location entity)... now its working
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well lets stay on topic here... So did you guys encounter the same HUD problem on your own mods? ("Minimal/Full- Hud" Feature released in v262)
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I think the big patch time for ns2 is over so I dont mind really if I have to run a diff on every lua file i created to keep up with latest patches...
In any case do I ve to eradicate every little scripterror I encounter? I ask because the cor… -
Hmm if this might be true and eliminating every script error is absolutetly necessary for a mod to run then this project is propably over right here and nowstarting from scratch is not an option for me coz as i said my main coder buddy left and I cant do it all on my own.
there really has to be a better option, I get some script errors.. yes... but its not that many... so I think: adjusting it i…well its not like the build is the same as 11 month ago, I adjusted many things etc and its partly working so...I dont want to change everything coz of this framework.btw most of the HUD features are in this commit:
https://github.com/OnkelDagobert/Last_Resistance/commit/037f5d00c05999a8b…Hmm it was as you mentioned 11 month ago we build most of the features so I dont know the ns2 version number
The build i posted above is the most recent one atm.yeah we too used git and github as you saw... but I dont want to update it by now coz all the changes you can see under the commits section and the recent release just made it kinda work under v262.
Anyways really big thx for your input :^ )Ok if you want to test it out here is the release:
http://www57.zippyshare.com/v/19020525/file.html
(create a new mod and put the "output" folder in your "new m…In Marine_Team.lua:
Replace the:
self.techTree:AddResearchNode(kTechId.GrenadeTech, kTechId.Armory, kTechId.None)
self.techTree:AddTargetedBuyNode(kTechId.ClusterGrenade, kTechId.GrenadeT…Thx for replying...
The dot and comma thing was a good tip, now its saving properly...
anyways it still doesnt seem to work... I tested all "activity==primary" nodes in both: "Base Animation" - and "Layer 1" and changed the "Speed" then …