MetaMind
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Ok the thing was that in the "Animation Node" window wasnt scaled properly so the animation blend time etc was hidden....
anyways I switched to Layer 1 there I saw the "activity == primary" node with "fire" animation in it, I changed the Blend… -
I would love to participtae in the next mod testing session, plz let me know...
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This makes the Drifter look way more organic and frightening... looking forward to see the lowpoly...
keep up the great work! -
So I open up the VIewer --> load the rifle_view.model--> then go animation--> there I see:
Animations:
- Base
- Overlay 1
- Overlay 2
- Overlay 3
So I select the "Base" animation so "Fire" then I se… -
Hmm unfortunately only reload and movementspeed gets affected by that, but I can use that too...
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Awesome tip Soul_Rider, will try it soon.... btw only this and another feature is left until the Last Resistance-Mod can be go wild :^ D
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yeah thats what I m doing right now... ns2combat has its own "rifle_view.animation_graph" so I think they changed it there... will investigate this.
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Thank you for your info...
But again I m unable to set any of those animation parameters in the Viewer.... where do I change the "Fire 1", "Fire 2", Fire 3" animation lenght?
When I m in the animation graph, on the right side there are … -
Ok so I m in the Viewer, opened up: "rifle_view.model" (<-- is this the right one?) then opened animation graph, there I saw the entries: "fire" and "reload" but when i doubleclicked it and the menue appears, there was no changble values, also …
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something big is going to happen... stay tuned
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Thank you all for your input...
@GhoulofGSG9
What I mean with modhub is a kinda FAQ/Tutorial Site where someone could write a hole tut of making a new weapo… -
@Soul_Rider
The thing is that I dont use hooks to inject the code... I just overwrite the hole lua with my mod code in it and thats, as stated before here, propab… -
(Quote)
This is a great idea since my mod (Last Resistance) was screwed since build 254 or so...
I desprately try to fix it but uwe is constantly updating and its not working.
So if anyone of you are willing to help me ou… -
I absolutely agree to Gobi...
As a modmaker myself I m desprately struggling making my "Last Resistance" Mod functional again but I was not successful.
UWE really should make some more indepth changelog and make it more mod adaptable, t… -
Really nice step by step explanation of many modmaking topics fused together to one awesome, practical Tutorial...
I wish I had this when I started my mod.... I would have saved many hours with that.
Again Big Thx Rio, you rock ;-) -
@deathshroud
nope this is actually a combination of multiple props from standard ns2 ^^ as so many other things in this map
But the Glass Shader is custom… -
Hey Quandrastorm,
maybe I can help you with the modeling and texturing stuff... I have some experience in: 3DS Max, Maya, MudBox and Milkshape
the thing is I m currently working on my Mod: Last Resistance ( in Evolution Mod Comment by MetaMind February 2013 -
really nice idea and good implementation, only thing is that the sound variations while firing bursts are to extreme imo...
Also try to mix some other sounds like that from the smartgun together, maybe this would enhance the sound spectrum co… -
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