Mephilles
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Something kinda offtopic: I would love to see outlined in the killfeed if my webs as gorge got killed -
Yeah there was a bug that caused them not to play
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I think it went through the extensions mod yes
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For those who didn't see the anouncement on discord
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Would you rather...
yes
honestly I am not sure if I would do any of those. Mainly because I imbalance most servers that hard that I am hesitant to join any public servers and ruining the experience for many players on that se… -
@MoFo1 which resolution are you using? There is a known issue (look at the very bootom of changelog) with the status icons and resolution. In playtest this lead for some pla…
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Quickplay sends me to empty servers about 90% of the time
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kodiak has good reasons it doesn't get played though. The core problems are still there (aka biosphere areas playing like ass)
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What I would like to see though is a number when buying a weapon (or evolving as lifeform) how many of your team has that weapon atm (or is that lifeform) -
@Hannibal90 the mapping community in ns2 is usually chilling on the SCC discord
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It performed like shit on launch, had a couple of performance improvements but I guess the damage was done already. I would love to see it being played more aswell.
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Well there are servers not recorded by hive. Theoretically you can keep a smurf account up if you perform bad on purpose on hive recorded sites to stomp on the servers that are not hive recorded.
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And here I thought this is just a request to be able to vote concede from within the chair (or is that already possible?)
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I don't know the walking times but flooded biosphere RT looks awfully far away from atmospheric now.
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A slightly better take at a preview picture
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Nice, finally some good performanceThis might be a filler comment
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nice, whoever gave you this feedback knows what he/she/it is talking about.
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YISSS!!! PIPES AND TERMINALS!!! (no train though )
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I demand some fire ontop of the mountains, Gondor might call for aid.
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So where is the 5th TP?
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lerks can get below but skulks can't. Not sure for marines but I agree. Either everything should fit there (except exo and onos) or nothing.
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Is it just me or does xyllery changes layout more often than I crash trains?
If you switch pumps and dive anchor with each other you could have a classical pinwheel map though.
Also the way from rielle to pipes seems a bit aw… -
a minimalised version of the logo from the game "freedom planet"
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the moment you realise that the avatar of @Thesaltyseacaptain is the minimap of xyllery
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I think Compmod addressed this by reducing the distance the marine would get shoved away. So the onos couldn't be body blocked by marines but marines getting hit by the charge wouldn't fly out of gore range.
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Little Update based on feedback I got from the new possible spawn setup:
- Changed the Earth to Venus Hallway to reduce lign of sight issues
- Changed venus slightly to work with the new entrance
- added more room in solar an… -
I agree with psyk on the useless playspace part here. Though I am not sure if you want to remove the exit to crew quarters. I always thought having a vent from the branched off crew quarters hallway to the upper area in plaza would suit the gameplay…
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My main feeling was just that the routes were very unefficient to travel through. For example from ramps (room south of center) to cargo(?)... south middle techpoint... I needed to do 2 180 turns. To exit the vent on the far left of the map I needed…
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afaik, yes they will. -
Okay you screamed for it so here you go
I received some feedback from SCC playtest and decided to make a quick update + a little experiment to see how it works out.
- Added a little opening at ceiling above the southern doorw…