ns2_sol

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  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited November 2018
    Okay you screamed for it so here you go

    I received some feedback from SCC playtest and decided to make a quick update + a little experiment to see how it works out.

    - Added a little opening at ceiling above the southern doorway of Saturn
    - Moved Eris RT between Eris and Titan (RT still in Eris location)
    - Moved Eris Powernode further south
    - Moved the Powernodes in Solar and Lunar
    - Moved the Mars - Mercury Vent to be harder to cover from Eris
    - Added a tiny vent in Eris
    - Changed the light colour in the vents to be more reddish
    - Swapped Powernode and RT position in Mercury
    - Made the vent between Solar and Mars Marine Accessible from Mars side
    - Enabled Lunar vs Solar and Solar vs Lunar spawn Setup

    Unfortunately I do not have a screenshot for you cause I forgot to take one while testing and it's 2:20 am... I want to go to bed now :tired_face:

    So pls continue to leave feedback. Especially on the new spawn setup. I am curious to know how they work out.
  • MephillesMephilles Germany Join Date: 2013-08-07 Member: 186634Members, NS2 Map Tester, NS2 Community Developer
    edited November 2018
    Little Update based on feedback I got from the new possible spawn setup:

    - Changed the Earth to Venus Hallway to reduce lign of sight issues
    - Changed venus slightly to work with the new entrance
    - added more room in solar and lunar
    - moved power nodes in Titan and Eris to make more visible which Power Node powers the RT in the middle

    minimap
    8946119054.jpg

    EDIT: For @BeigeAlert reduced the size of the crate near Neptune RT so skulks can climb over it.
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