McBoo
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Comments
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Now I can't get Joe Satriani out of my head!
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I am honestly stymied why folks feel the need for proper weapons in Subnautica. Save for the smaller species that can be used as food, there is nothing in the game mechanics that incentivizes killing any other creatures in the game… -
I would like the Arctic Leviathan,or at east one of them, to be a giant semi-aquatic spider covered in thick white hairs and clusters of large ice-like crystal shards. Maybe even make them shards of kyanite to add a level of risk to collecting the r…
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I don't mind the idea of starting over with a new character in a new area like the upcoming arctic zone. It honestly makes the most narrative sense that there are multiple survivors. Lack of communication can be explained away by something about the…
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Add an upgrade that moves items from the Seamoth/PRAWN storage modules to the Cyclops storage lockers after docking. Also an upgraded version of the wall lockers for bases that can be accessed by the fabricator for item creation.
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Maybe giant tentacles that reach up from the blackness, slowly encircle the Cyclops and then pull it down into the depths in the blink of an eye? You never see the creature or even hear anything outside of the skin of the Cyclops creaking as the cre…
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It would be cool if they did something that kills you and destroys your vessel instantly when it attacks. The game Spore has something similar. If you swim too far from shore a huge sea monster breaches the surface, swallowing you … -
+1 for the frog-fin gloves!
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Yep, my bad. We can place ladders in the center of the MP room but we cannot change the facing of the ladder which is a sore point for me. -
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Doh! I wasn't clear on the fact that while this could be used for short travel between base levels it is meant to connect bases and provide risk free travel across large distances. You could build a base above or near the surface a… -
I thought this was a cool idea because it's something you see for undersea bases in movies.
Transport room - A round room with a transport pod at it center. The transport pod is a glass sphere that is basically the glass bubble cockpit o… -
Allow us to control ladder placement or even place one in the center of the multipurpose room.
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Just changing the power source for the floodlight from a battery to a power cell would be a huge improvement! I would also dig an additional upgrade option that allows you to attach a small solar or thermal power generator to the base of the floodli…
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Fair enough, it probably makes more sense as a feature of the radio since folks are less likely to build multiple radios in a single base. -
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I think this is a great idea! The scanner room had a much smaller range at one point so how about we go back to that as the default and then add a separate mapping module (or possibly an upgrade for the sonar module) for the … -
The Giant Cove Tree area is more than large enough to serve as the Ghost Leviathan's realm. It would look super cool cruising lazily through the heavy water areas of that zone!
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I can see this as great endgame content!
I could see the warehouse room as an upgrade to the fabricator. Create a fabrication console within the room with access to all of the resources stored therein and get the option to build multiple… -
On the subject of adding things to the existing vehicles. I would like to see some form of SeaMoth storage access added to the Cyclops. It's not logical that we aren't able to access the storage modules once the SeaMoth is docked.
I am t… -
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I dig the idea of a salvage type vehicle! It should be slightly bigger than the SeaMoth with the storage capacity of four storage modules and utilize the drill, grabber, and propulsion arms for the Prawn. It should be able to hand… -
I can see this as a useful addition with some other provisos:
Drones can only be used while you are traveling at Ahead Slow or stopped.
Drones break Silent Running and can attract their own aggro possibly pulling aggro on the…