LumpN
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You're getting way to good at this @Confused. Thanks a ton!
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I broke that... -
Subnautica is doing a lot of disk reads and writes pretty much all the time when moving through the world. It loads in new chunks and saves out old chunks of terrain and entities. This by itself might be fairly terrible for non-SSD HDDs but it's cer…
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(Quote) Seems reasonable.
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Glad you like it
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Here, have my upvote good Sir.
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First of all a couple of people on the dev team speak French. Some even speak it natively. About half of the team speaks English as a second language. We embrace diversity!
Second, you are doing a great job and I… -
Thanks for the translations guys. We appreciate any help we can get on this. Setting up an official way of doing translations and hooking that up with our build process has been on our task list for a long long time. I hope we'll finally see …
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Thanks for the videos. I've watched them multiple times. To me it looks like all is well as soon as you leave the SeaMoth. Swimming with and without the SeaGlide looks alright. The SeaMoth is a fast beast tough. I wonder if we could be more clever i…
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(Quote) Nice bridge! I also dig the stacked SeaMoth docking area

Dushan posted the following one in our chat.… -
(Quote) Hey that one looks pretty nifty. Nice style!
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Thanks for the crash logs. Unfortunately they are fairly unspecific. One is an out-of-memory crash after playing for about an hour and the other one I can't really tell but it's likely related to an out-of-memory situation after playing for over an …
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Unfortunately Unity does not support 64bit yet. That is why we are limited to 4GB for now. It is "normal" to have the game run out of memory after a couple of hours. Of course we are not proud of it and one day we are going to impr… -
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Thanks for the log. Unfortunately it is inconclusive. The game ran out of memory when it hit the 4gb barrier. That should not happen after a few minutes of play. We'll investigate the issue. -
Thanks Obraxis. You're the man!
We are trying to reproduce the error but so far no luck. Please make sure to include information on whether you started a new game or loaded a saved game, and what quality settings you are running the game… -
Changeset 13352 done. Type in "vsync" in the console to toggle vsync. You can also use "vsync 2" to have vsync on every other frame.
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It crashed on a memcpy operation. It is very likely that the game ran out of memory. That should not happen after 5 minutes of play but unfortunately it is not uncommon after about an hour of play. We will improve that eventually. But right now we a…
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Oculus is Peeper's evil twin. 'nuff said. I mean.. just look at this guy. I'm sure he's poisonous and schemes evil schemes at night instead of sleeping. Perhaps I should make him aggressive. That would be fun...
We do have a bit of size … -
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We have discussed lighting often and plenty both internally and on the forums. For game-y reasons we are going to have sunlit areas down to a couple of hundred meters. Trust me: it just looks better this way. We also have plenty of… -
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I know that those sources of information are very raw but at least it's something. -
For technical reasons we can not do this. And when I say "can not" it means we could but it would be way too much work for way too little impact. So those islands are not going to move. Sorry.
On the other hand those islands are terrafor… -
I can give you some insight into the thoughts of the development team on this. You could probably find out all of this by looking at our Trello boards for game design and <…
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That's very interesting. I've heard about inventory items changing type on save/load before but I was never able to reproduce the bug.
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Lots of interesting and helpful comments. Thanks guys!
Perhaps I should clarify what I mean by survival and where I draw the line. My definition of survival is: Persistent impending doom is hurrying the player.
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As far as I know bioluminescence happens pretty much everywhere. E.g. fireflies. It's just more noticeable and/or has actual consequences in extreme darkness.
Regarding the night lighting I would like to keep it as is. As long as the sky… -
Unity actually blocks all the micromanagy circumventions to the automatic memory handling. So in this specific case there is very little we can do other than not allocate memory in the first place. Isn't that ironic?
Automation, framewor… -
Did you really use the 3d map in Descent? I always found it just as hard to navigate as the real environment. Perhaps even harder because of the lack of landmarks and textures. I just used it to get a rough idea about where the mission objectives ar…
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Interesting. Now given the assumption that there is no map available what would you do in real life? You crash on an uncharted planet. Compass works, beacons work, but no map. How do you find your way around? Any ideas are welcome. Keep in mind that…
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The savegame feature is far from complete right now. Yes, a basic version is working and public in the experimental branch. Already it does save a lot of state information but it does not save terraforming and player position yet. Our team needs to …