LordDregov

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LordDregov
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  • The full game is supposed to release this holiday season
  • I would like to think the devs are just bombarded by all these reports. But their continued radio silence is less than encouraging. I've pretty much given up on the game. Now when I want to play something I sit on my phone, bored off my ass, looking…
  • The past couple days I've noticed that the scanner room is not or being able to find all the stuff it should. Scanner room directly attached to the central column of my base can look for everything. I built one above the water and just below the wat…
  • I had a thought while I was rearranging the aquarium level of my base. I wish I could make the aquarium a bit more elaborate. Like make passageways so my cuddle fish can fallow me from room to room within the aquarium.
  • I noticed a couple houses today.
    1) in the Lost River any time you go below the green fog the sound gets really weird. It sounds like boiling, spattering sounds, and some kind of animal screeching sounds of some kind.
    2) the Ghost Leviat…
  • Something I would like to be able to do. I always build my base around a central spire (stacked multi-purpose rooms from ocean floor to above sea level). When I need to do major edits to the base. Could I move whole floors up and down the central pi…
  • (Quote)
    I agree with alot of your points, but to the last one. Seamoth stuck on the above water foundation plate. If you have it, try using the repulsar canon to shove the seamoth off the plate. Might take a couple blasts to do it, but it …
  • (Quote)
    Mine had like 2 days and 13 hours. I had a bunch of thermal plants in a sectional of volcanic activity which is now missing. I had power nodes that connected the farm to a major section of bar I was trying to connect to the parent …
  • There devs are working on these issues, they've said a number of times in multiple threads. Right now it's just a matter of patience. Now the answer I wanted either, but that's where we stand.
  • I do still looking the idea of the announcement being made "alpha base on approach" the only problem I can foresee is if your just going passed the base and not to the base. We might confused the game triggering the announcement when we weren't goin…
  • Would it matter how the Cyclops comes in our would it have to be the same every time? If you have to dock in a certain heading (direction) you might want to think about runway lights...
    Announcement:
    On approach to docking station.
  • Love this idea. Combing multipurpose rooms to make them bigger around could help solve problems where measurements could be a problem. I figured doing a spiral staircase for the stacked multi-purpose rooms to give it kind of a bat cave feel to it.
  • I think I've got some new data. By building a basic glass compartment and placing a beacon at both ends I can get the length by finding the difference between the two beacons from a distance.
    Verticle connector is 3-5m long
    Basic glass c…
  • Would love to be able to put signs on the outside of my base, and male an option for larger signs so I can put the deck numbers on the outside of the central column, and I could random label the outside of my glass tubes where they are going: lava z…
  • I've noticed that when you use console commands in creative mode to spawn a beacon and the game crashes, the spawned beacon will disappear.
  • Yeah but I've had this happen before. I get two large sections close together just to find that they can't physically attach. If they don't physically attach then the literal plethora of power from multiple thermal plants won't transfer to the paren…
  • I frequently play in creative mode since I've already watched Markiplier, jack septiceye, and ign play all the way through.


    My base have gotten huge, but the biggest problem is that building has become extremely slow and the game c…
  • I haven't had the hot base problem, but the lag yes. It takes me 3.5 minutes to build anything, and it takes that for every single base compartment. However, I can build things like furniture, trash cans, power nodes, thermal power plants, bio react…
  • (Quote)
    It's talking about your personal inventory. You reclaim the resources it took to build when you deconstruct. Dump some stuff out of your pockets then deconstruct.
  • (Quote)
    I've had the same problem once. I work in creative mode. My base is huge, and a reef back crashed into my central spire and.caused flooding inside. I had to get rid of him with the repulsar canon then repair my base.
  • Would love to know if the fix is coming out soon. I'm trying to work on another leg of my base in creative mode. This one goes through the floating islands, the tree of light, the acid marshes, and the active lava zone. I have to build towards my ma…
  • The panel on top is conveniently placed. I picture that as being access panel for something like cabel hook up (like the ones seen at the planetary defense platform) have a large moon pool with arms that would hold the cyclops at the sides and exit …
  • I haven't noticed any panel, but also haven't looked for it. Can you provide a pic of this panel? Is it inside or outside the cockpit?
  • (Quote)
    Though the cyclopes is cumbersome to pilot the beauty of the docking bays like the moon pool is that when you get close enough the game takes over for docking proceedure and you don't have to do anything.
  • Love the docking idea. Something else I would like is an elevator. I'm playing in creative mode and just building endlessly. My base has like a 30 level central pillar (30 multipurpose rooms stacked on top each other.) Within the central pillar is a…
  • I'm currently playing the XB1 version in creative mode. Is the game supposed to slow way down when building on to a big base? As it is I have enough time to make a family dinner while waiting for a compartment to build.
  • I had the same idea and tried it in creative mode. It would also work if we could angle the basic or glass L compartments up.
  • Do we have an ETA of when subnautica will be fully released to XB1?
    I've read in some of the other forums that those who got the game preview version on XB1 would still receive patches and updates to include the fully released version. Can the…
  • (Quote)
    I've already gotten the Cyclops docking repair module, so how do I dick the Cyclops and to what? I saw that it was something they were going to add, but that post was back in January. Had it still not been added?
  • Would it be possible to construct an elevator for your base? The capability already exists within the game with the Neptune rocket Gantry. I'm having fun building an infinite base that covers the entire planet (in creative mode, I'm not gunna do tha…