Kodasa

About

Username
Kodasa
Location
New Zealand
Joined
Visits
7
Last Active
Roles
Members
Points
117

Comments

  • I'd put my voice forward as an advocate for mods. I've said it in other places in this forum but Mods are what makes or breaks a game. A lot of the "great" games we have hanging around today, games like minecraft, fallout, skyrim etc. Are still rele…
  • That all depends on how open the Devs are being with the code right about now. I'd warrant a guess at not very. Especially with updates coming out somewhat frequently, each new update would break all the mods. But I'd give it a few months, let the g…
    in Mods.. Comment by Kodasa May 2015
  • (Quote)
    That's a great idea and all but where are you going to get a potato on an alien planet?
    *Slow clap* "Oh good, that still works."

    <Yes I know the reference.>
  • (Quote)
    You know, when you said robot I was like... eh... Then I thought about it. It could be possible to salvage the Ai chip from the Aurora, the Ai chip with that female voice in it that gives you updates, perhaps due to damage sustaine…
  • (Quote)
    Because humans are by nature, somewhat social creatures. We gather in communities, we form groups, we look to other humans for comfort, we create families. Granted there are those among us who prefer to be alone, who strive to put …
  • (Quote)
    But the whole point is to have that castaway mentality, I think... the perfect example would be to look at Generikb's videos of stranded deep. He got quite into the roleplay, and when he killed his first tigershark, he called it br…
  • (Quote)
    He is most definitely human. it says so in the intro sequence to the game.
  • (Quote)
    The point is to be alone. It's what really hammers home the survival aspect, and causes you to wonder why you're surviving at all. Hence this thread. It forces you to undergo a moral dilemma, and it makes you yearn for company like…
  • (Quote)
    That's kind of the point.
  • (Quote)
    The problem I have, is with the way people make that argument. They say "Oh it takes away from the strategy, it takes away from the experience." They make it sound like it's a problem with other people and they're "Much better h…
  • (Quote)
    Or some of us are more interested in preservation than tree/fish hugging. I mean you know, like regular human beings. We're not all blessed with the transcended thought processes of hippies, because most of us don't smoke all that …
  • (Quote)
    It is entirely possible there was simply some form of energized particles bouncing around the planet's Ionosphere, and these were not the cause of the pulse, but rather a component, like the gunpowder in an explosion. This would me…
  • (Quote)
    It could be similar to Fallout. I don't know how many people have played the original Fallout from 1997, but (spoilers inbound)
    When you start you're released from the Vault with a 150 day time limit to find wa…
  • There is undoubtedly another ship on the way. Even if we allow for the idea of future tech being able to artificially create and stabilize wormholes (Makes way more scientific sense than faster than light travel) It could still take several y…
  • Mod Support. The debate over whether lethal weapons should be added or not is a pointless one, and it feels like this thread will end up in the same vein as every other "Pick a side" thread, which is to say, it'll end up in a big flame war disguised…
  • (Quote) I don't mind it at all. Just be sure to link to the thread.
  • I think the storyline is the best bet here, because depending on how they develop it, it would mean everything else on that list growing around the lore of the universe. There are suggestions on this forum for things like Archeology and Radio and su…
  • (Quote)
    I did actually notice their spine movement as well, it just never occurred to me that they came from the land. Makes sense though. I think the civilization would have been similar to humans, not in looks or evolutionary development…
  • (Quote)
    I'm on the fence about lethality. I see where people are coming from when they say they don't want them. It's not along the current vein of the game. I wouldn't mind having them however, not because I'm eager to kill everything, I …
  • So, I wanted to propose a theory on the idea of ancient civilizations and the history of the planet. Your suggestion ties in perfectly with the idea, as well as with the idea proposed in my in Paleontological/Archeological aspects? Comment by Kodasa May 2015
  • (Quote)
    You're welcome.
    The idea of ancient ruins is something I could see being played with, in much the same way that Stranded deep had a UFO in it. So it could be something generating an electromagnetic signal that your antenna ca…
  • (Quote)
    The thing with realism is, I'm happy to let it take a bit of a back seat in the case of subnautica, as long as the physics behind an occurrence can be explained in a reasonable way. See my thread on Radio Waves, where I discuss the…
  • (Quote)
    I did also mention the signal fade in the original post as well, Signal fade is the reason the ionosphere isn't cluttered with signals from before world war 2. Otherwise you'd have to fight with the noise of all the earlier broadc…
  • (Quote)
    As I said before, the idea of having a WW2 era broadcast, and a modern day broadcast, was to show the difference in technology and the difference in the ability to transmit. The old world war 2 signal, which was broadcast from an O…
  • (Quote)
    Not necessarily. Catching fish is a nightmare for me, because my frame rate is kinda janky (bad computer, it's to be expected) So I built a gravity sphere to help me catch fish, they just swam to the side of it I was not on,…
  • (Quote)
    The submarines IRL is where I stole the idea of the Buoy antenna :tongue:
    The Reason salt water hinder…
  • (Quote)
    There is that fact, however having never stated the actual design of the antenna itself. It is entirely possible to have the antenna be a module you construct on your base, that releases a buoy that floats up to the surface which h…
  • (Quote)
    I'd have to agree. Look at say... Sins of a Solar empire. It has an overarching lore narrative, that is introduced in the games intro cinematic, however there is no campaign mode, as they claim it is up to the player to create thei…