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I would like to nominate t0by#7896 and NoM#8164 (discord names, nobody is using the forum anymore) for the squad five for their amazing work on ns2panel on top of the new heatmap feature we can now see for every round.
See: in Squad 5 Nominations! Comment by Katzenfleisch May 2021
Good looking map (and vents), and nice to see drifters now patrolling many points.in UPDATE 333 - METRO - Natural Selection 2 Comment by Katzenfleisch June 2020
I would nominate @AmarHanoscia as well for the first squad level, for all his work on his bots (which AFAIK has been done for pub and competitive, the delay stats, fu…in Squad 5 Nominations! Comment by Katzenfleisch April 2020
Where are the cells and prisoners then
Good job on those rooms btw.in [Build 0.9.5] ns2_prison (04/04-2020) Comment by Katzenfleisch March 2020
Mines on the minimap work the same as any marine building: visible only if sighted or parasited. About the mod description, well yeah it started as a player request ("why can't we have this or that", and ended up being a placeholder mod for other ch…
Atm this is a server side mod working only for ns2_summit and ns2_veil, highlighting the location you are currently in (for commanders it's the one you jumped in the hive/chair). This is however just a proof of concept this the solution I used here …
Here you go,If you have a doubt you can submit it to virustotal.com. It will analyse the submitted data to a lots of antivirus.Hello there,
I figured out that the previous code I made was clearly not used at all (beside being kitch & all ) b…Evil bots are now even more evil:
in Sentinel mod: A marine training sandbox Comment by Katzenfleisch August 2019The specimen n06 looks like a happy dog wiggling it's tail and smiling, just waiting for marines to throw a bonein What if...? - Natural Selection 2 Comment by Katzenfleisch February 2019That spot is quiet confusing as it is wide enough for a lerk to think he can pass (or a skulk), but it's actually blocking movement. I would place a grid or something to make it explicite that you can't go below that pipe.…in ns2_unearthed Comment by Katzenfleisch December 2018That's a big post you made there, I will try to respond to most of your points but some of those might require an other thread or you will end up with too much unrelated ideas in one place.
5-6: Weapons sometime expiring near armoryin Some new bugs/balance/gameplay things Comment by Katzenfleisch November 2018Is it normal that the tree and gems in exposure are invisible from specs/coms ?in ns2_unearthed Comment by Katzenfleisch October 2018After an other full year of loyal services I would like to nominate myself for the next, and final squad  level: the gold item.
For the following new features (accepted and in progress):
* Gorges tools, and battle gorges <…in Squad 5 Nominations! Comment by Katzenfleisch October 2018Did you removed that OP railgun spot where you can shoot the fabrication hive from drafting ?in ns2_descent_goodvents Comment by Katzenfleisch September 2018(test to mark this thread as "read" from the main forum menu, veteran section)Can you add those profile point ? push it into the beta and I can provide you as much logs as you need. I have tested it on several servers so I don't think it's mod related.in In game mini-freeze Comment by Katzenfleisch August 2018That's some pretty good stuff there, you better get a playable version. No way I am letting you leaving with a gun like this .
in HMG Work Comment by Katzenfleisch July 2018(Quote)
Each biomass is giving lifeforms a bit more health. I think he means an extra eHP bonus per lifeform for each hive in addition to the biomass eHP bonus.in Some ideas Comment by Katzenfleisch July 2018I think you could have a base class closer to a knight where you could choose a melee tech path (plasma blade ?) or range. They could also have some kind of psychic powers like "forcefield wall" where you aim for a short amount of time, or just reve…in [NS3] Precursors - a third race Comment by Katzenfleisch April 2018@skav2 I checked and I got now a fix for that issue. It will need to be double checked and tested but should be fixed in vanilla soon.
Mod fixing the issue if you want…I think you are focusing too much on the score itself. The score is really not something you should rely on since most of the time it is only a value in the code saying 'if X is doing Y for Z amount of time, then award some points'. It's almost just…in Question about welding scores Comment by Katzenfleisch February 2018@MoFo1 Don't worry, nothing has been removed for babblers, they have been enhanced and extended with that feature.Really sweet stuff incomming, the full changelog is going to be unveiled for those public PT or people will have to find out by themselves ?Remember this ? *;..;*
in Two Public Playtests of build 321 on Sat 10th and Mon 12th! Comment by Katzenfleisch February 2018Sorry for the necro, but hey you are missing an awesomein NS2oons Comment by Katzenfleisch February 2018A few suggestions too:
- Block any bullets going throw an umbra cloud instead of only aliens in it
(or) - increase the area covered by the umbra cloud (it's quite hard to umbra entities without flying right if not in front to umbra them)…A babbler pregame swarm mod with different babbler size would be nice but I think it would quickly get boring. Imagine yourself as a young child seeing water the first time and enjoying throwing rocks into it because of the nice wave effect. After k…