Hotaru_Zoku
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I'm legit confused by your statement.
You seem to be implying it's wrong of me to defend a creative risk from the devs, yet you do so by...quoting fiction that did exactly what I said and took those self-same creative risks. (Well. Till … -
MMMMmmmm…..*concerned meme*
MAAAYYYBEEE.....but it would have to start somewhat generous, and mods would need to improve it. Plus it would be tricky to balance. Part of what's so cool about vehicles now is if you're willing to risk yours… -
I agree with everything except "make the air bladder actually work."
It DOES actually work. Well. In Below Zero, anyway. Not only does it work well it even has /2/ different funtions. -
Lord knows it would be the heaviest dev resource idea I've suggested yet, what with both mechanics AND lore involved, but hey. We're supposed to be doing research, and our PDA seems addicted to it, so why not reward scanning all those plants and ani…
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#dockmycyclops
And that /thing/ is in the deep twisty bridges?
*scribbles notes about never going there* -
That's exactly what I meant. Just a way to BUILD the current out-of-game 2D interactive maps IN the game.
Jesus, no, a 3D mapping system? I can't even imagine what that would entail resource wise for the game, let alone the devs.
I do agree about the water filtration, though it IS still frozen /SEA/ water, I assume. Unless this area is separate enough to be a giant saltless lake. The technology would still need to be the same, something separating salt from water, but yeah, …(Quote)
This bird is on to something here.
I'm sure there were many that didn't make it into the game, just odd that something so simple wouldn't.I WOULD normally agree with your spacestation point. The fact that the sister is able to drop gear from it WOULD normally go a long way to killing any sense of isolation, but you forget this is Alterra. She even makes it a point of stating the only …There already was a suggestion like that?
Damn. Should have made it into the game. It's a great one that doesn't even strike me as that hard to implement from current software.
Huh. Wonder why it wasn't....I just did.
"State the points you do think are good and criticize those you think are not" unfortunately require there to have /been/ good points for me to start with, and I can't find much good in "Why isn't the game exactly like the fi…"I don't like Subnautica 2 not being Subnautica 1, again."
What's the point of making another game if the dev's took zero creative license and risk?
Are you people sincerely suggesting if Below Zero had started the same way, …OH yes. Anything that improves the ease of using the Scanner Room (#myfavoritepartofthegame) sounds great to me.So what you want is to make the second game....exactly like the first.
Dare I ask, "Why should they even bother, then?"I like the addition to the sea monkeys. I didn't expect to find sea life with personality, and it would be hilarious to watch one bump confused into a window now and then.Agreed. With the revelation that both of those systems are independent drains on the battery, an indicator light for the front lamp would be helpful.