Frozen
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The less players in the game the more significant the change. If there's 8 v 8 and 4 people push a hive, the extra upgrades can can be enough to get a skulk to a safe place to heal while waiting for more spawns. And can be enough to create an extra …
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No, don't make weapon shuffling even worse
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The NS2+ option is broken, clearly untested, or even tried in game. Every time you switch it goes back and forth between the current and previous weapon. Quickswitch also affected. So no, the feedback days before the change went live were not why it…
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Feedback was provided, received and confirmed in August 2016 no more than days after the addition to the trello. In a discussion with trello in the title no less
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Thanks for the great communication back in August 2016 when this was put on trello and made resoundingly clear by devs and players that it needs to be optional. @remi
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*snip* That was unnecessary. Find a more civil approach next time. -IH
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Oh how the option minded devs have turned face after the great ns2+ debacle
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@IronHorse Wait why are you removing metabolize from the weapon slot???? I use that for map movement..
Just make an option and default it to off.... -
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I played better than i ever could now on a macbook with 30fps at launch into season 3. Cause i wanted to, and the fps never stopped me until the devs "improved the game" and introduced stutters.
Gsync with 144hz monitor just feels better… -
I mean, feels fine to me, some weird stuff at 144 and maxfps 125 makes it feel as good as its gunna get
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motion tracking
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Idc about score points, but there should really be player and structure welding stats to help emphasize it to players.
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It's true the change to fade movement was made back when shooting 25% was like 35% now. Makes you question if it would have been a change that needed to happen if the order was switched
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This is still the case, though "often" might not be true. The difference is surplus ammo is WASTED on death. -
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Oh sorry, not instant, the time it took to blink 3 times. Oh man big difference when considering the size of a map and the time it takes to turn a corner after a fight -
Well atleast in ns1 marines dropped their lmg so i could take their ammo when the comm was bad. Ns2 couldnt even handle that because they can't separate dying from buying a shotgun
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Thanks @SupaFred ! I have it kind of working, but apparently there's some issue with renaming the server in the server list and a conflict of some kind with their control…
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@SupaFred Yea I think it would, if I can honestly just copy-paste it into the ftp and then try to finagle the mods I want in, I should actually be able to get it running …
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Just on NS2: It sucks how true this is man, 2/4 and summit are still played so often and they havent made proper sense since build 249. I barely liked them then either, but atleast they felt right in even matchups. Now they're just… -
If scripting was cheating then a 3 jump script should have been built the fuck into the game.
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So you want to introduce new players to lerk movement by preventing them from using lerk movement? Is this just a hovars without flapping joke?
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I miss not killing cysts and not building power nodes. And the direct focus around the 2nd hive.
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@Mephilles Yes, all locally patched I assume. You would know if it wasn't.
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The flamethrower changes may have been terrible, but I can say it's the first time in the history of the game that a tech shift has been as potentially decisive as it should be. RIP games with reasonable lengths.
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My issue is I use the the "drop weapon" key to drop my weapon and always have. For 100 days of gameplay. Why doesn't "drop weapon" drop my weapon anymore? I don't want a weapon swap ability at all.
Can't we just have both options..?Gotta be related to the ridiculous behavior of drop and use. If g is drop weapon, why do i pick up a welder, especially when I already have a welder. I wanted to drop my weapon with the drop weapon key.
Maybe also related to the frustrat…Actually, I had trouble shooting a gorge tunnel the other day for no reason at all, it was a position i should have hit ATLEAST 40/50 and I could barely get half.
Didn't think anything of it till I saw this.So, I played a pretty informative game on marine last night on TA, 12v12. Marines were generally the better team, and I have NOTHING against a map being skewed toward either team, but.. plenty of people do. 6v6 will be another story, but I think the…