Frozen
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If this happens before they fix pickup/drop with g when there's welders close to a shotgun, I'll be pretty upset
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First I'll say I think the map looks amazing, so I hope it gets played more so we can make it competitive.
Second, yea it's really hard to get around as marine. Getting into biodome, let alone actually shooting the hive is damn difficult… -
Everything felt great overall.
I felt like I was having issues with server-confirmed blood in NS2+, just wasn't working consistently for me like it used to. Any chance the patch could have effected it? I was mostly playing with higher pi… -
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Think he pretty much means that cysts and powernodes are an unncessary addition to the game which causes massive complications and consequences onto the game balance & flow in ways that never reward the players for their time o… -
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This is the mentality that made this game too boring for most from the start -
Problem: fade balls are ruining the game
Response: let's fuck over everything we workedtoward
Realistic response: fades are in a great spot, let's limit them to 2/6 so they can't be abused.
Why are we rebalancing fades to for… -
These fade comments are ridiculous. Fades are weak in lack of lerks. Not in and of themselves. The game is designed, whether devs or deck likes, to support fades being powerful in the presence of their lesser counterpart lerks.
In compet… -
Cysts are poison, they should be removed and the game rebalanced around this as needed. Any other effort before this happens is a waste of time.
Also, 15-20 minutes is a great game time. What needs to reduce is the standard deviation of … -
You would need to look at organized 6v6 (Quote)
Just give everyone 12 pts to pick their stats. Low dmg high speed fade i'm in @Deck_ -
Requiring cysts and power to build basic/core structures
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The only thing that grinds my gears is I still can't properly choose how many icons appear next to my name.
That's not true, I also can't believe cysts have made it this far -
At 6 minutes I usually take stock of the res game and you can see when fades will be up versus what tech will be up for marines. I don't think I can be nearly as accurate at 4 minutes.
But none of this counts for the game designs inabili… -
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@NovoRei You're a fraud -
Does this mean they're going to fix the skulk tongue animation reset when jumping
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Eait rewards for comp?!
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Mineral is the best map in the game
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I really don't see a problem with a strong preference toward a chamber. You can still build strats around the other chamber. Cloaking just isn't fun and it gimps your team after marines upgrade slightly and you find yourself unable to take a 2nd hiv…
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Frankly I believe the game is better when it's centered and balanced around the more static starting chamber like it is now. We have more diversity than ever before because there's an actual choice now for the 2nd hive.
Unless aliens get… -
At the end of the day, UWE could have waited 2 weeks until season 9 ended before breaking the game and way less people would have quit. The changes should coincide to show unity. Oh shit like OW
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not in tdm -
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Idk pretty sure they're basically destroying wih subnautica compared to what ns ever was. And compared to some pretty popular shit too -
@Mattk50 didn't you quit after b250 fade changes?
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If you don't hise the answers you're producing bias
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I'm always telling people they just need to be able to do a 180 instantly with muscle memory. Whatever is comfortable for that is about right
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Razer Diamondback best mouse ever made.
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Ideally it would just add rt eliminations. We have structure damage already. At that point: What about shooting crags next to RTs? Would that be a stat too? Would it count toward RT damage?
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Dude is it not important when the guy who did 90% to an RT dies then someone else comes in gets a double kill and finishes the harvester? Pretty sure he deserves credit. Even doing 0 dmg can be an assist if you're covering the damage dealer..
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Cloaking, but electricity is a close second -
I've always REALLY wanted to see RTs killed as a statistic, though I think it should be implemented as (Kills+Assists) only. Getting the killfeed is motivation enough to get last hits in Enter the Roadmap - Natural Selection 2 Comment by Frozen August 2016
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Actually you just have to move forward normally while continuously jumping to look behind yourself