Freeker
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True that getting the right tunnel could be awful sometimes ^^
For balance issue, I would add some limitation:
- you can only move the GT into the same room
- you can only move GT when it is full health (avoid moving when attacking… -
.... when a marine come and finish the power node you've just built at 99%
.... when you get back to a gorge with 10%hp and he prefers try to spit to death the 4 chasing marines.
.... when they ask for exo 3minute into the game. -
IP = infantry portal, where the marine spawn
(different from HP = health point ^^ )
egglock = when marine focus fire on egg and alien can't spawn because all eggs are destroyed.
beacon = ability triggered by the marine comman… -
Vortex could be a snare (the fade webs ^^). Vortex slow down ennemy in a radius of x meter: Fade blinks in, vortex around a group of marine, then the skulk/onos come in and take down the slow-moving marine. It could also help to protect an escaping …
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Ok, thanks for the replies guys.
I think i'll try catpack in the following situation next time:
- Hive rush with 4-5 rines to blow the hive in seconds
- Chasing Onos (after a beacon for instance... otherwise, like bicsum said, no e… -
@Neoken You make me rage because you're also right. Lost a game this wkd exactly like this in JP's and Adv. Armory On 1 Tech? Comment by Freeker January 2014
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No because the game is asymetric and that's its interest.
Also, Not having a 2nd cc requirement helps to prevent the insta-concede after losing that 2nd base. Marine still have a (small) chance to come back. -
So if i drop a medpack on the hive location, the med will "slipe" a bit and that means i find the hive?
And for catpacks, it's to improve a "focus-fire" efficiency? -
(Quote) Noticed that too. I find it more annoying than any GL-spam.
But if you killed dozens of GL'ers before losing your 43-2 Fade to one lucky nade, i guess it's a good PRES trade in When did the noob GL spam start... Comment by Freeker January 2014 -
Don't misunderstand my point, I do agree with your suggestion of "xp color". I'm just saying that you shouldn't be too much offended if you're victim of random eject by a crap team.
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Consequences of the unspoken rule of pub:
win = awesome field player
lose = bad comm
Get over it. reg player will quickly know if you know how to comm or not. -
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I tend to disagree. Mid-game, kham have to manage his ressources between 2nd upgrade x3, building forward base (sorry, forward *whips), getting lifeform evolution...
And you could also have alien end-game tech very quic… -
As said, FT has a lot of use. But it feels weak on its own, especially without JP.
FT without JP = walking steack with autocooking device.
FT with JP = BBQ of death grand master
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don't forget the 1 or 2 ARC in case of Kham knowing how to contaminate then you can troll like a sir
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Lot of things already said. If you want to coordinate your team, use a mic, you'll be much more effective. You can also ping a location on the map. It works.
For "comm tips", i would say:
learn the hotkey for dropping meds/ammo (E&… -
I changed my mind a bit with the Onos after reading some of the replies.
Switched from cara to regen. I have to say that it feels more comfortable when there is no gorge/comm support.
I also tried Adren without upgrade, find it not valua… -
I only use gas nade atm. Would like to see pulse being more useful. Something like:
-pulse grenade sap xx energy points.
-pulse grenade reduce lifeform celerity from x% during y sec.
It's not killing lifeform but it could be … -
@co0kie so you're saying that it's not the Fade which is weak but it's the player instead?
On overall, i agree with your post but you forget that what seems "ba… -
@joederp with a successful ambush, the skulk has an advantage: he is already in melee range with one free bite and 100% health in Please remove the ability for Marines to constantly jump all the time. Comment by Freeker December 2013
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Really? i always feel very squishy late-game as a lerk. And without cara, i find myself diying so easily to those w3 marines.
@BestProfile… -
Jumping marines are painful for new skulk. Whereas, it's "expected" by vets skulk.
I think it's just part of the learning curve. Fast-travel is a movement skill for skulk. Dodging is a movement skill for marines.
The marine learn to time… -
oh, i really though that cara was a no-brainer for skulk. It seems i have to think again ^^.
thanks for the insight guys -
Bio7 with reduced range
Or
bio9 with increased damage against building -
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it's just a point of view
I've seen many game where rookies (and not so much rookies) actually enjoyed a lo… -
Hallucination FTW!
Well, ok, it's only useful with inexperienced player. But last week, i had great fun with the hallucination as kham^
THIS !
+ get a microphone(Quote)
So true. Having "gun unlock" in NS2 would be such a terrible move.
Still, i wouldn't mind having my (awful) stats recorded and displayed on game menu.
First, welcome!
2nd, as previously said, matchmaking is a work-in-progress feature so just keep playing
And i totally a…Increased enzyme cloud and mucous membrane cost to 2 (up from 1)
Merged enzyme with storm
Enzyme requires now a shift hive
Like that. I already see the "shift or crag 1st?" topic coming back.
Now, make the hallucination…After an even game, with enough tech (w3/a2,proto...), it could be fun to turtle a bit and kill some lifeform.
Otherwise i rather like to start a new game.