Game has always been a sort of cascade effect with the first 5 minutes determining the game.. of course there are times good play sways it or a miraculous kill saves the game but usually its pretty boring.
Don't forget the basically flavour of the month balancing which leads to one maybe two strategies being viable and used, allowing one to accurately predict what a team will do 99 percent of the time in a serious game.
Why it isn't popular : the games are essentially the same thing over and over, you win, and that's all you get. To be popular these days you need to engage the teen demographic of acheivement lovers. Top shooters all have progression, and while it d…