Ergoss

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Ergoss
Location
KY
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  • I've only played with it very briefly (a day or 3 ago), but I was able to get the cameras to target resources. I told the room what resource to scan for and the camera retained the resource flags. I then sent out the drone camera and swam toward t…
  • I just set up an oxygen station in the underwater islands wreck, so I know it's still there, though I hadn't seen the one in the trees of the western mushroom forest when i went looking for it.

    I also had my repaired lifepod wander off w…
  • I've interpreted the diving position on land as freeing up hands for parkour. :wink:
  • I'm with Wheeljack et al and used my last one as my city in a can. I stuffed 68 lockers with >2000 titanium, >1000 quartz (much pre-processed into glass), a few lockers of lithium and a bunch of eggs and plant samples for making my in What do YOU use the Cyclops for? Comment by Ergoss March 2016
  • (Quote)
    I have 2 strategies for dealing with depth with low technology:
    1: Bring your builder, 4 titanium and a glass and you can have on-site oxygen by building a corridor with hatch. I had done this extensively before I learned th…
  • I use swim charge only when I've run batteries low. The rest of the time I use ultraglide - wouldn't shark-wrestle without them, and I don't like the inventory toll (or battery use) of the sea glide.
  • Purple rattles are just asking to be stuffed with something.

    Likewise stuffed-in-shell cave crawlers.

    Basket plants and cone plants would make excellent garnish.

    Ought to be able to get some excellent steaks out o…
  • Here's a bit from another thread that addresses GPU issues providing a useful link:
    (Quote)
  • Yay, thank you for finding that - I'm glad it's diagnosed and being looked into.
  • Here's my research ark before it lagged too much to continue. (Survival mode; had plenty of titanium but would have liked to have more glass than the 500 or so I collected.)
    in SeaBase Showcase Comment by Ergoss March 2016
  • For a specific balancing issue, it seems that seamoth fragments are much more quickly found than the vehicle bay necessary to build it. That may make sense logistically (seamoths are bigger than the bays, and one bay could build multiple seamoths s…
  • Well, I've emptied a bunch of lockers building my mega-base but haven't deleted the lockers yet. The lag is now to the point I don't think I can build any …
  • I've been speculating a bit about lag source lately. Bad lag first expressed itself in my current game when I was in the seamoth (don't like the power consumption of the cyclops), but everything seemed pretty much fine when i was out, sounding a lo…
  • Update: I finally managed to load up my city-in-a-can (cyclops with 68 lockers, more than half filled with titanium and another dozen with glass/quartz), and when I got to my previous spot, the water changes had decimated the view - now too dark and…
  • I usually have a base near the escape pod (free beacon) for central location. I usually do it on an edge adjoining grassy plateaus for ease of submarine approach. Moon pool, food supply, workshop, and a ton of lockers.

    I'm sad about th…
  • It seems to me the obvious power source for the underwater islands is nuclear - there are enough nodules to give uranium sufficient to last a good while as long as you aren't trying to power a factory or the like. I, personally, don't care for nucl…
  • FWIW, I found most of my bone shark eggs in the western mushroom forest. Probably found more than twice as many eggs as sharks.
  • My favorite spot in an earlier survival game was grand reef right near the big arch with the hole into the deep grand reef. I started by centering a vertical corridor in the hole and building upward from there, putting a moon pool at <200M to ac…