EkUl
Reactions
Comments
-
(Quote)
Correct, and that behavior was never changed since i played SN. Tested ATM with one of my current save games... yes, a TP on a foundation is a own base, if this foundation have no direct contact to your base.
-
Well, such concept pictures can help to "sell" an idea. ^^
-
Like my suggestion.
- The group names should be freely definable.
- Each group in the ping manager should be visible / hidden…
-
UWE uses the Beta feature from Steam. To have Stable and Experimental at the same time it would be needed that UWE develops an own feature.
For the Experimental I copy one of my Stable game saves and then i can test with this without dis… -
Had this idea also long time ago and i thought that a combination of fish, salt, water, fruits and vegetables are needed.
-
Yes, this is really a very welcome change. With the new oxygen tank list the characteristics of all oxygen tanks are in a good balance. Now i have a damn good reason for using the UHC again. ^^
My first thought after the VOTD update was,… -
Besides better and more colors i wished also there would be:
1. a possibility to create groups/categories of beacons. So i can simply enable/disable all wreck beacons as example. Or can group all Precursor locations beacons... etc. etc.<… -
Known bug since VOTD update. I sent already a bug report via F8.
-
(Quote)
Exactly -
I think it's the same issue for what i posted a workaround several weeks ago:
https://forums.unknownworlds.com/discussion/comment/235202… -
I found one thing, not really useful at the moment, but interesting: if you drop down a oxygen tank from your inventory to the seabed, you can see exactly what we want: you can see how much oxygen is in this oxygen tank via mouse-hover. So, this fe…
-
I allready sent several reports (F8) about the bug. I also have lot of items and lockers in my sub, but only the grow bed is a problem. And yesterday i found that the FPS drop is only if the melons are growing.
-
1. Mostly agree. Red and Orange and also Blue and Cyan are too similar. But they all "too visible" for my taste. I missing the Grey color in previous versions i used for marking the wrecks.
2. Disagree. The built-in lockers are useless i… -
(Quote)
The only thing we (players) can do, is to show players this topic. After my "bump" your topic got 7 more voices. I mean, this is a suggestion with a win-win-situation for all players.
I write the most of my programs wit… -
@Jacke
About the UHC tank: first i used it in Experimental and then in Stable only in the paperdoll UI. But now i had the same conclusion like you and replaced t… -
-> Trashcan ^^
-
(Quote)
Hey Nononsch, any news? On my modified game save i played now several weeks without the day/night bug. I had manipulate the game save 2 times at all. And i have still the sleep-bug, but with that i can live.Hi
I read at this moment Tarkannen's post
https://forums.unknownworlds.com/discussion/comment/2351533/#Comment_2351533(Quote)
Still 3x3 in current Experimental (49707).(Quote)
But i really meant the "Indor Growbed". With activated Frame Time Graph in the F3 debug window i can see a FPS drop with every single Marble Melon seed i put into the grow bed. If the grow bed is then full with seeds (4x4) i have a…Interesting. I only have UHC tanks, so i didn't realize that the other versions have different sizes. Ok, in addition to your start post the current tank status in Experimental (49687):in Oxygen Tanks in Voice of the Deep Comment by EkUl June 2017
(Quote)
This would solve definitely the dead end issue.
Now in the early access tommy21toes have lot of possible solutions via the console.This is not a bug, it's a gameplay issue.
No offending, but, shit happens. I have always a locker with lot of power cel…@Tyderf
Do you have a growbed full of marble melon's in your Cyclops? After i removed this, the graphic performance was immediately back to full power.The new system is more of my taste and with 2 tanks i have now 265 seconds total instead of 165 seconds with the old system. But i don't like the circumstance that a oxygen tank needs now 9 inventory slots! Whatever, the new oxygen management would …(Quote)
Interesting. I like this kind of observations. ^^ But, i think he mean 1200/1200. Or have the Power cells now 250 energy? 1500/1500 is the hull value.@The08MetroidMan
Well, this is my 4th SN game, and i played all 4 games from scratch until i have a comfortable base and until Ion tech level. And all 4 game…I believe i made a mistake on my tests. I tested now the current experimental 48729 and the behavior is exactly as described. There is really a regeneration of the hull. Not sure if the behavior was changed or it was my fault. I think the last.(Quote)
I think the problem/misunderstanding here is the combined health/shield display. I think the most people see this as one display. Me too btw, after i tested the first SN build with this new feature. in The Cyclops has regenerating health now! Comment by EkUl June 2017