EkUl
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Long awaiting change, now the "Perpetuum mobile" situation is gone. I has build 4 PCC on my pseudo docking tube and filled it with Power cells, so i can simply swap the depleted power cells after my journey. And my Ion Power cells i charge in the Mo…
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I am interpreting this as follows: if the Overshield is operationally and fully charged, it will compensate a maximum damage of 20% hull armor equivalent.
Summary:- Fact: the Overshield works only if the hul…
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That's what i meant with "Sometimes it helps to only go away a bit". Ok, then you have this bug also. Press F1 and look at the day/night scalar. It will not increasing at a constant rate, but it should.
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Report for the devs - update #1
My computer
Motherboard: ASUS Maximus VIII Hero (Skylake)
CPU: i5-6600K
GPU: GTX 970
RAM: 16 GB (G Skill, 3200)
SSD: 1 Samsung 850 Pro (256 GB), 1 Samsung 850 EVO … -
Okay, i sent you a short description of the fix now. The long description i gave up because of the sleep-bug and because of my work in office.
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Confirmed, i have this problem too. I try to figure it out. But yeah, that can happen if you manipulate data you don't have specs for.
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That sounds good!

Okay, 2 different computers, 2 different situations and 2 different game-saves and all … -
Okay, now a bit more precisely:
- First i tested if your game-save is working on my computer: yes
- Then i looked at the day/night scalar to ensure the bug is also present on my computer: yes. The scalar was completely frozen. …
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Should take not long. First of all, the modification works also with your game-save. ^^
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Got no email from you, only one from forum about your answer in this thread.
Edit: my fault, got it! -
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Just for completeness: personally i never touched this setting. It is really a bug and exists since the Silent Running update. It only occurs when a game is loaded. But not if you saved the game inside Cyclops. -
Roger, i am also at work. In the evening (here in germany we have now 16:04) i will modify your game-save and then we can both test with our own games.
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Ok, i send you one of my email addresses via PM. I suggest that we talk only here in this topic so the devs and player can see what we are doing and use mail only for file transfer.
Please send me the following files:Sorry, forgot:
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Hmm, then you assume that the bug is going active only after loading a game save?
Well, this can maybe another hint because yesterday i made a deeper look at scene-objects.bin and... i found maybe<…(Quote)
Yes, that's working. Every time you get this bug you can do my workarounds with F3-debug-window or Cyclops.Okay, thanks for clarifiy this. Well, it seems it's reproducable and not limited to my computer. From a developers point of view this is a good finding and i think we are on a good way.Thanks and... done.Good idea, but the simplest way would be to simply split the topic at the position with my first post here.Hi Nononsch
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I don't made a deep analysis of this file yet, but it seems it have to do with the story progress. Currently i can't advise to delete this file.
And please keep in mind that my posts here in this topic h…I found another hint. It seems the bug have also to do with the file scene-objects.bin. So there are 2 hints for the devs atm:- Problems with multi-threading. Setting CPU affinity to only one core then the Day/Night scalar and all depend…
Happy diving
My other observations of this bug:- The workaround is not permanent. The bug comes back again,…
Now my 4th game have also this bug.
There seems really problems with multi threading because the "workaround" i found works als… Known bug i allready reported. Do the following:
F8, F3, disable Water Volume and Water Surface, F8, F3, done.I know this. ^^ But changing the day/night cycle isn't my intention. It was only one of several observations i had. The focus of my posting is to give much as possible informations for that bug.Hi harrzack
Sorry for hijacking your topic but it seems i can't write my own topics because of the anti spam system.