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Yes, a simple question (I view it as a lead module pulling the others? Admittedly, I have not tested beyond three modules and won't until more models are available), but one that I'm not sure I understand the point of. Am I correct…
(I forgot to post this for, like, two weeks)
- I should've said this last time but I had actually missed some things …
Fair enough on collision issues, and I do believe those would cause some programming headaches, but I think if the external component would require free space the size of a moonpool, it could be done. Basically only a small lockin…
Ideally, the design would also work for the Cyclops in the same way the moonpool connects with various vehicles. But such a design would leave the docking module in an odd spot - can't quite think of a way to make that work.
Mind that I'm not against it, but it strikes me as counter to the idea of the Sea Truck. The Cyclops is for pure customizing, while the module-type customizability of the Sea Truck is akin to the arms of the PRAWN. The limitation i…
I kinda love lockers, and the storage module makes me giddy with all its little nooks and crannies. It's like if you go camping!
BUT, I do agree the storage capacity is below what I'd expect of a storage module (someone on Steam pointed …
The vehicle fragments thus far are explained in that datapad you find at the dock. And I think by extension we can assume other fragments also are left-behinds from other personnel sent down to set up the stations, possibly spread …
There are two other modules available, one of which the fabricator. And let's put it like this; the SeaTruck update comes with two new biomes. You've been searching in only one of them yet. Have fun diving into the other.
Not quite true, although I doubt most people use pipes. But if you do (which I do for aesthetics + feeling like I have a territory rather than a hidey-hole), it would be fair to put in a separate oxygen generator for every, like, f…I'm sure we would all "like" this, but fact is the game isn't made to be played in the air. It wouldn't exactly be a useful addition and possibly bring along the necessary headaches for the devs. (There was a semi-plan for a jetpack once, though, an…Yeah, okay. The STP wreck has some easily overlooked compartments (same for all of them, give or take the UI one), but it sounds like you've been thorough.
If I recall correctly, there's nothing of interest in the propulsion-locked room.…The Sea Treader's Path one should be a good one, though. I always find some stuff there. Are you sure you've checked it out completely?
I haven't ever tried myself - it's way easier to get everything in the Aurora, but I do think it's po…That would be way too much work on development. Like, a significant part of SN2 are ideas there weren't the resources for to put in SN1 and even now there's things that are getting cut.
(The only space place for SN I can see working is h…(Quote)
My apologies for poor phrasing, but I was not referring to SN's gameplay reasoning (which can go either way), but to lore, like the PDA message for the survival knife and the data entry for the modification station.(Quote)
It's hard to get, but it can be reached. There's a very small hole/cave entrance just before the drop into the Deep Arctic (where the glow whales and stalkers are) that you can enter to reach an area full of quartz, lithium, and bl…(Quote)
I don't know about the place being mapped and all, but from the first game we know that blueprint rights are a thing Alterra is stingy with. The second game only follows the same logic:
Name: Robin Goodall Assignment: X…I didn't know what to expect of BZ's temperature mechanic and assumed it was already in the game when we're warned of the area's storms. So when I was told to go to the rocket station, I rushed my way over there thinking my health bar could start dr…It's been a week and I've had time to properly think about the game's setup so far.
I find this done well. It's detailed enough to set up the premise naturally, but not too long to cause impatience for the game prop…(Quote)
Ambergris does not require dead whales. Ambergris leaves the body naturally, usually through the front. The "historical romance" of ambergris is that it can be found drifting around on its own and some lucky chap finds it washed up…(Quote)
We're thinking about the same place. Console commands aren't my thing unless the game itself hiccups (ie, I got a bug where after a while I couldn't harvest table coral anymore), so I use pipes. I only wish I had something to prote…(Quote)
We're probs on the same page there. I'm not vegetarian irl, but conscious of my meat consumption and I've asked in the past for a feasible way to play herbivore in SN. Especially some bean-type plant with the options to make soy mi…Speaking of unfinished areas, anybody else gone inside that cave system full of blighters where you can actually get lithium? I heard about it on Reddit (I think?) but even with the coordinates it was a tough find with how small the passage is.
Same. I hope the devs will add in at least one other drink source next update. Or if nothing else, add bladderfishes to more areas for the time being so I'm not forced back to the starter area every few bottles.
As for …