Dreacos

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Dreacos
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  • (Quote)

    As someone with no programming experience whatsoever, I believe the culprit to be a bug in the code that causes certain components of terrain chunks to duplicate on top of each other, resulting in numerous fragments, doors, e…
  • That bugger actually went all the way UP to the safe shallows to bite me while I was admiring its...well...size, and promptly disappeared after it latched on.
    No more Chinese potato moonshine for me, thank you very much.
  • (Quote)
    You can also put Floaters in there, if you are a fan of sudden and catastrophic hull integrity failures :smiley: in Large Aquarium not working? Comment by Dreacos January 2016
  • Do you have a Cyclops parked somewhere near? Because I experienced something similar once and the problem kind of resolved itself after I moved my Cyclops away, and I assumed the panels might be trying to power the sub instead of the base, or altern…
  • (Quote)
    Tried that when the update first came out. I don't think you can scan it yet.
  • (Quote)
    I switched from experimental to stable after the patch, and I am able to build them, no fragments involved. Water park in the first tab, farm trays in the third, if I remember correctly. And I think water park is called large aq…
  • I believe it's close to perfect as is, in terms of its place in the game's progression and its simplicity to build.
    Think about it: Aurora is a terraforming/colonization ship en route to an ocean planet that would naturally have little to no f…
  • I think my words about realism were kind of ambiguous, for that I apologize. DarkIntent sums it up very nicely:
    (Quote)
    That alone is the reason why the player character is introduced as a human (or at least, a similar species of highl…
  • This will be kind of a long post, so please bear with me.

    The way I see it, the dilemma surrounding lethal weapons (or tools with potentially lethal applications, whichever you prefer) against hostile predators lies in the developers' la…
  • (Quote)
    Not a lot of non-violent games feature hostile creatures that bite the player's head off.
    Ergo, I would take things the Devs claim about non-violence with a grain of salt.