Donto
Thanks for a good game. It proved to be not so great as I had thought at the beginning, but not so bad as I would think from time to time later.
During the first 3-4 hours it is, of course, fairly playable. But then fine, sunny, merry shallow waters come to an end and a common sh*t of all the games begins: dark, deep, dull sea abysses with ugly monsters (against which you have nothing but a short toothpick called 'a knife').
Yes, you have a new landscape each time you start a new game. But you should have noticed that the locations of large Aurora's wreckages are just the SAME, no matter the surrounding is. So, after 10-12 starts of a new game in 'SubNautica' you already know almost exactly WHERE you can find them. Rather dull.
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Main things to amend in SubNauticaZero are annoying lightnings and seamonkeys stealing tools. Both points are absolutely senseless, boring and are obvious minuses of the game comparing to original SubNautica. (As well as long burocratic dialogs of t…
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Thanks, no need rushing for help, guys. At last I found that damn Alien Thermal Plant Power Generator myself. It turned out that I had swam by it hundreds of times. Its tiny green-pillared entrance is just above the skeleton of a reptile on the bott…
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ahem. escuso. what coordinates do you use? [-10 -1115 205] - what does it mean?